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Search: Posts Made By: decay2
Forum: Wish List 07/12/20, 02:21 PM
Replies: 1
Views: 906
Posted By decay2
I want to second and push this ... :)

I want to second and push this ... :)
Forum: General Authoring Discussion 07/02/20, 03:03 PM
Replies: 12
Views: 599
Posted By decay2
Bye Chip, have fun with your new project and...

Bye Chip, have fun with your new project and thanks for all the support of the Addon community :)
Forum: Lua/XML Help 05/20/20, 05:04 PM
Replies: 12
Views: 1,992
Posted By decay2
Since the LuaVM was changed to 64 bit the key/var...

Since the LuaVM was changed to 64 bit the key/var limit is pretty much nonexistent. However if saved vars loading takes too long the client may crash and can't login. I played a bit with it a while...
Forum: Dev Tools 04/15/20, 01:11 AM
Replies: 1
Views: 536
Posted By decay2
Nothing short of amazing. Thanks for your work on...

Nothing short of amazing. Thanks for your work on this!
Forum: Translation Help 05/13/19, 06:04 PM
Replies: 2
Views: 2,612
Posted By decay2
Thanks. forgot to check here. (Assumed I'd get an...

Thanks. forgot to check here. (Assumed I'd get an email if there is a reply)
I'll patch it in tomorrow.
Forum: Translation Help 04/28/19, 03:55 PM
Replies: 2
Views: 2,612
Posted By decay2
Combat Metrics translations

Hello,

as my new version of Combat Metrics (see here (https://forums.elderscrollsonline.com/en/discussion/460438/combat-metrics-0-9-beta-looking-for-testers)) is nearing completion, I'm kindly...
Forum: Wish List 04/14/19, 07:13 AM
Replies: 0
Views: 1,618
Posted By decay2
[open] Keys to switch guild in guild panel cannot be turned off

When in guild panel pressing keys 1 to 5 will quick-select the guild to be displayed. While this is a nice feature, it also affects the numpad, a place where I'd like to bind other functions...
Forum: Wish List 03/14/19, 05:45 PM
Replies: 16
Views: 4,980
Posted By decay2
Ok this is probably overdue, but since this is...

Ok this is probably overdue, but since this is implemented now and can easily load more than 10 million constants (where loading times increase to very noticeable amounts, so don't do it). This is...
Forum: Tutorials & Other Helpful Info 10/11/18, 07:40 AM
Replies: 9
Views: 6,527
Posted By decay2
Texture File List

I attached some recent Texture Lists extracted from the current PTS
Forum: General Authoring Discussion 08/07/18, 04:26 PM
Replies: 38
Views: 6,790
Posted By decay2
Here you go: Length Name ------ ---- ...

Here you go:

Length Name
------ ----
35.68 KB AddonSelector.lua
1.04 MB AlphaGear.lua
8.26 KB AssistRapidRiding.lua
630 B AsylumNotifier.lua
826 B AuraMastery.lua
...
Forum: Lua/XML Help 06/26/18, 04:46 PM
Replies: 8
Views: 4,305
Posted By decay2
Using zo_callLater() in a way where it can call...

Using zo_callLater() in a way where it can call itself again can lead to problems (function calls get piled up).

EVENT_MANAGER:RegisterForUpdate() is nice in a way that as long as you use a fixed...
Forum: Tech Chat 06/03/18, 08:47 AM
Replies: 6
Views: 6,335
Posted By decay2
https://www.reddit.com/r/elderscrollsonline/commen...

https://www.reddit.com/r/elderscrollsonline/comments/8nqzkt/zos_just_silently_installed_spyware_in_eso/dzxrrd3/?context=3

Just because there have been cases where a virus called RedShell.exe have...
Forum: Bug Reports 05/09/18, 02:48 PM
Replies: 3
Views: 1,721
Posted By decay2
This has been ficed on newest PTS. Can be closed.

This has been ficed on newest PTS. Can be closed.
Forum: Bug Reports 04/28/18, 11:53 AM
Replies: 3
Views: 1,721
Posted By decay2
Thanks, looking forward to it :)

Thanks, looking forward to it :)
Forum: Bug Reports 04/26/18, 03:51 PM
Replies: 3
Views: 1,721
Posted By decay2
[fixed] GetPlayerStat runs for >25ms at certain conditions.

Due ot a bug report on Combat Metrics I noticed the following issue (on PTS only)

When 7 modifiers to the Weapon Critical Strike Rating are active the function
GetPlayerStat(STAT_CRITICAL_STRIKE,...
Forum: AddOn Help/Support 04/01/18, 11:11 AM
Replies: 6
Views: 2,249
Posted By decay2
Maybe there was too much data stored by Master...

Maybe there was too much data stored by Master Merchant. Depending on your PC this could cause issues like that. Deleting Master Merchant's saved variables would solve it. Also to prevent the issue...
Forum: Wish List 04/01/18, 10:34 AM
Replies: 9
Views: 1,991
Posted By decay2
I'm actually more interested if magicka/stamina...

I'm actually more interested if magicka/stamina get's consumed. If the ability then fails, so be it.
But I think I probably can make it work with the canceled event.
Forum: Wish List 03/29/18, 01:19 PM
Replies: 9
Views: 1,991
Posted By decay2
Sounds very good already, thanks. I tested this...

Sounds very good already, thanks.

I tested this with Blazing Spear rank IV (Id of the slotted skill: 27167):

When I select the skill I get the events as written before. When I then throw it (or it...
Forum: Wish List 03/28/18, 05:30 PM
Replies: 9
Views: 1,991
Posted By decay2
[implemented] Event when leaving ground target mode.

When using a ground target ability the events EVENT_ENTER_GROUND_TARGET_MODE and EVENT_ACTION_SLOT_ABILITY_USED fire. When the ground targeting is finished, no further event happens, so it is hard to...
Forum: General Authoring Discussion 03/12/18, 06:42 PM
Replies: 5
Views: 1,532
Posted By decay2
I seem to be using combat reticle without issue...

I seem to be using combat reticle without issue though.
Forum: Wish List 02/23/18, 07:03 PM
Replies: 3
Views: 1,284
Posted By decay2
Have you checked if a dummy effect is being added...

Have you checked if a dummy effect is being added to the player, counting the stacks?
Forum: AddOn Help/Support 01/09/18, 02:27 PM
Replies: 5
Views: 1,371
Posted By decay2
Well it doesn't say its related to errors right?...

Well it doesn't say its related to errors right? In fact this was added to figure out why infinite loading screens occured, since during that time you can't see whats happening. This way ZOS can ask...
Forum: General Authoring Discussion 11/29/17, 03:39 AM
Replies: 27
Views: 4,025
Posted By decay2
I think it's irresponisble to save valaste, as...

I think it's irresponisble to save valaste, as Uncle Sheo is clearly very lonely and in dire need of some company. Also Valaste doesn't seem to mind, so from my perspective the only responsible...
Forum: Lua/XML Help 11/26/17, 06:15 AM
Replies: 8
Views: 1,833
Posted By decay2
Endtime is your only chance here, I'd say. Or...

Endtime is your only chance here, I'd say.

Or listen to combat events that often fire for effects as well. that way you might get the unitId too. But crossreferencing those two events is going to...
Forum: Lua/XML Help 11/25/17, 02:39 PM
Replies: 8
Views: 1,833
Posted By decay2
Can't you use unitids ?

Can't you use unitids ?
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