Showing results 1 to 11 of 11
Search took 0.00 seconds.
Search: Posts Made By: Gabriel_H
Forum: Alpha/Beta AddOns 03/08/21, 07:31 AM
Replies: 37
Views: 24,954
Posted By Gabriel_H
No, good Sir, thank you for an amazing addon on!...

No, good Sir, thank you for an amazing addon on! :D
Forum: Alpha/Beta AddOns 03/03/21, 12:28 PM
Replies: 37
Views: 24,954
Posted By Gabriel_H
Ah, I see why you were concerned now. Worry not,...

Ah, I see why you were concerned now. Worry not, changing the dropdown choices or even coding which entry to show doesn't trigger either get or set. :D
Forum: Alpha/Beta AddOns 03/03/21, 10:59 AM
Replies: 37
Views: 24,954
Posted By Gabriel_H
Just running the latest version you sent me....

Just running the latest version you sent me. Events Line 560 seems to be causing an issue after fleeing and combat dropping, it looks like the callback is not being unregistred.

Edit: Found the...
Forum: Alpha/Beta AddOns 03/03/21, 10:30 AM
Replies: 37
Views: 24,954
Posted By Gabriel_H
The panel is set for registerForRefresh - it...

The panel is set for registerForRefresh - it does not refresh dropdown choices. However, it does build a table for functions to be refreshed, which is what my refreshConflict function parses.

All...
Forum: Alpha/Beta AddOns 03/03/21, 02:59 AM
Replies: 37
Views: 24,954
Posted By Gabriel_H
I was feeling a little guilty about creating work...

I was feeling a little guilty about creating work for you, so I wanted to say thanks the best way I could.

I was thinking about the slot options, and the likelihood of it causing problems. I took...
Forum: Alpha/Beta AddOns 03/02/21, 05:29 PM
Replies: 37
Views: 24,954
Posted By Gabriel_H
Just spotted an error on Line 514 in...

Just spotted an error on Line 514 in Events.lua

local sustainingShadowsResult = sustainingShadows:AttemptToSlot()

Presuming it is supposed to be:

local sustainingShadowsResult =...
Forum: Alpha/Beta AddOns 03/02/21, 05:05 PM
Replies: 37
Views: 24,954
Posted By Gabriel_H
It is unslotting Fade Away after fleeing as...

It is unslotting Fade Away after fleeing as intended, and unslotting it on paying the bounty, but it is not unslotting it on clemency even though heat is reduced.

That said. Absolutely love it...
Forum: Alpha/Beta AddOns 03/01/21, 06:01 PM
Replies: 37
Views: 24,954
Posted By Gabriel_H
I have had a look at your code and can see how...

I have had a look at your code and can see how you've set up the slots - very elegant btw.

If you are going down the dialogue option, you'll have to put checks in for "Not Fleeing", so that might...
Forum: Alpha/Beta AddOns 03/01/21, 11:13 AM
Replies: 37
Views: 24,954
Posted By Gabriel_H
As I just said to Baertram, really the only time...

As I just said to Baertram, really the only time it comes into play is when selecting "Flee" from the dialogue option - but cutting into that is a tricky beast for coding.

Which is why I was...
Forum: Alpha/Beta AddOns 03/01/21, 11:01 AM
Replies: 37
Views: 24,954
Posted By Gabriel_H
But the combat only initates after selecting the...

But the combat only initates after selecting the "Flee" dialogue option. If you walk into a guard while already having an active bounty, and not already in sneak mode, before combat starts then...
Forum: Alpha/Beta AddOns 03/01/21, 05:33 AM
Replies: 37
Views: 24,954
Posted By Gabriel_H
Loving the addon. Brilliant work. :banana: The...

Loving the addon. Brilliant work. :banana:

The one ask/suggestion I have is having 'Fade Away' automatically slot when entering sneak mode or when selecting flee from a guard. The only issue might...
Showing results 1 to 11 of 11