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Search: Posts Made By: ZOS_DanBatson
Forum: Bug Reports 11/16/21, 06:23 PM
Replies: 2
Views: 437
Posted By ZOS_DanBatson
This crash has been fixed internally. We never...

This crash has been fixed internally. We never hit it because we never call that function unless we're actually in a dig game. For now, you should just do the same, avoid calling that function...
Forum: Tutorials & Other Helpful Info 11/01/21, 08:54 AM
Replies: 24
Views: 3,496
Posted By ZOS_DanBatson
Patch notes part 2

Patch notes part 2
Forum: Tutorials & Other Helpful Info 09/27/21, 06:12 PM
Replies: 24
Views: 3,496
Posted By ZOS_DanBatson
The PC gamepad UI getting the gamepad chat is not...

The PC gamepad UI getting the gamepad chat is not so much intentional or unintentional as simply not the best outcome. We're adding a setting that will allow you to choose if you still want the...
Forum: Tutorials & Other Helpful Info 09/20/21, 03:01 PM
Replies: 24
Views: 3,496
Posted By ZOS_DanBatson
Documents and patch notes

Documents and patch notes
Forum: Tutorials & Other Helpful Info 08/23/21, 08:20 AM
Replies: 5
Views: 3,905
Posted By ZOS_DanBatson
Round 2

Docs round 2
Forum: Wish List 07/26/21, 07:14 PM
Replies: 1
Views: 811
Posted By ZOS_DanBatson
Changing your companion's mount/costume is...

Changing your companion's mount/costume is already available to the API. You just can't do it outside of the interaction. So it will not be possible for anyone to make an addon that will change the...
Forum: Tutorials & Other Helpful Info 07/26/21, 07:08 PM
Replies: 5
Views: 3,905
Posted By ZOS_DanBatson
The API version is 101031 now on PTS.

The API version is 101031 now on PTS.
Forum: Bug Reports 07/16/21, 02:28 PM
Replies: 3
Views: 1,395
Posted By ZOS_DanBatson
Companion gear/collectibles/skills/outfits cannot...

Companion gear/collectibles/skills/outfits cannot be changed outside of the appropriate interaction (companion menu/outfit station). Most information can be checked at any time, but cannot be...
Forum: Lua/XML Help 07/16/21, 02:24 PM
Replies: 5
Views: 1,145
Posted By ZOS_DanBatson
We're fixing this internally. Companions should...

We're fixing this internally. Companions should show all the same info that pets do.
Forum: Tutorials & Other Helpful Info 07/15/21, 02:53 PM
Replies: 5
Views: 3,905
Posted By ZOS_DanBatson
Documentation

Documentation
Forum: Lua/XML Help 06/18/21, 09:17 AM
Replies: 3
Views: 746
Posted By ZOS_DanBatson
There are also now a bunch of utility functions...

There are also now a bunch of utility functions on ZO_ColorDef that allow you to convert from format to format. For instance:

local r, g, b, a =...
Forum: General Authoring Discussion 06/01/21, 06:54 PM
Replies: 6
Views: 1,050
Posted By ZOS_DanBatson
There is, in fact, a ZO_ControlPool class :p And...

There is, in fact, a ZO_ControlPool class :p

And no, once created, controls cannot be destroyed (they will only be destroyed on a reloadui). So you should not make infinite controls. ...
Forum: Wish List 05/25/21, 08:26 PM
Replies: 2
Views: 795
Posted By ZOS_DanBatson
I might be able to come up with some parts of...

I might be able to come up with some parts of this, would need to see what I have available. Out of curiosity, would an extra param or a secondary API that's a qualifier for when the type is _LOCKED...
Forum: Tutorials & Other Helpful Info 05/25/21, 03:08 PM
Replies: 5
Views: 4,379
Posted By ZOS_DanBatson
Updated notes

Updated notes
Forum: Bug Reports 04/26/21, 02:41 PM
Replies: 3
Views: 2,975
Posted By ZOS_DanBatson
You'd think that'd be an easy fix, but actually...

You'd think that'd be an easy fix, but actually it's not. GetUnitBuffInfo's buffType return is poorly named. It's not the BuffType, it's really just whether or not the buff is active, kind of. ...
Forum: General Authoring Discussion 04/20/21, 11:53 AM
Replies: 6
Views: 1,432
Posted By ZOS_DanBatson
It depends on the event. Some events are dropped...

It depends on the event. Some events are dropped in load screens, others are queued and sent when the load screen ends. For the former, the expectation is that you'd use the ON_PLAYER_ACTIVATED...
Forum: Tutorials & Other Helpful Info 04/19/21, 03:51 PM
Replies: 5
Views: 4,379
Posted By ZOS_DanBatson
Documentation

Documentation attached
Forum: Alpha/Beta AddOns 03/10/21, 09:57 AM
Replies: 37
Views: 10,596
Posted By ZOS_DanBatson
We are currently looking into ways to mitigate...

We are currently looking into ways to mitigate the potential server load of this aspect of the new system. The cooldown was a fast solution to a spammy system but since its only server side, I don't...
Forum: Tutorials & Other Helpful Info 03/08/21, 10:52 AM
Replies: 6
Views: 6,539
Posted By ZOS_DanBatson
Round 2 notes

Round 2 notes
Forum: Tutorials & Other Helpful Info 01/28/21, 01:26 PM
Replies: 6
Views: 6,539
Posted By ZOS_DanBatson
Attached documents

Attached documents
Forum: Tutorials & Other Helpful Info 01/11/21, 12:59 PM
Replies: 13
Views: 13,753
Posted By ZOS_DanBatson
Thanks for the heads up. I've got a bug in and...

Thanks for the heads up. I've got a bug in and will look into fixing this.
Forum: Lua/XML Help 01/05/21, 12:00 AM
Replies: 2
Views: 2,786
Posted By ZOS_DanBatson
The vanilla UI will add a fake "General"...

The vanilla UI will add a fake "General" subcategory to a parent category if there are other subcategories and also achievements in the parent category. The "General" categories you found via the...
Forum: Wish List 11/24/20, 11:00 PM
Replies: 11
Views: 3,984
Posted By ZOS_DanBatson
World id is not the same as zone id, nor is it...

World id is not the same as zone id, nor is it new. Both have been around since the dawn of time. Some APIs use world, some use zone. Typically it depends on where the data comes from (we have...
Forum: Wish List 11/24/20, 10:51 AM
Replies: 11
Views: 3,984
Posted By ZOS_DanBatson
* GetNormalizedWorldPosition(*integer* _worldId_,...

* GetNormalizedWorldPosition(*integer* _worldId_, *integer* _worldX_, *integer* _worldY_, *integer* _worldZ_)
** _Returns:_ *number* _normalizedX_, *number* _normalizedY_

You'll supply a world...
Forum: Wish List 11/19/20, 08:13 PM
Replies: 11
Views: 3,984
Posted By ZOS_DanBatson
The next major update will have...

The next major update will have GetNormalizedWorldPosition and GetRawNormalizedWorldPosition
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