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Search: Posts Made By: Lykeion
Forum: Wish List 04/22/24, 12:42 PM
Replies: 2
Views: 565
Posted By Lykeion
Appreciate the demonstration of the use of...

Appreciate the demonstration of the use of override, it's fantastic! Thanks for the detailed explanation
Forum: Wish List 04/19/24, 07:43 AM
Replies: 2
Views: 565
Posted By Lykeion
Add GetAbilityId() with parameters craftedAbilityId & 3*scriptId's

I briefly played around with the Scribing system in the PTS and checked the U42 API note. It looks like craftedAbilityId & 3*scriptId can fully determine an abilityId , but the game doesn't provide...
Forum: Bug Reports 04/18/24, 01:08 PM
Replies: 2
Views: 733
Posted By Lykeion
Thanks to the devs team for the attention! Hope...

Thanks to the devs team for the attention! Hope this bug gets fixed soon
Forum: Bug Reports 04/17/24, 05:29 PM
Replies: 2
Views: 733
Posted By Lykeion
Use GetSkillAbilityInfo() to a scribing skill makes game crash

Function proto, untouched in U42:
* GetSkillAbilityInfo(*[SkillType|#SkillType]* _skillType_, *luaindex* _skillLineIndex_, *luaindex* _skillIndex_)
** _Returns:_ *string* _name_, *textureName*...
Forum: Translation Help 02/28/24, 10:01 AM
Replies: 2
Views: 5,817
Posted By Lykeion
Here we go ["de"] = "德文", ...

Here we go


["de"] = "德文",
["en"] = "英文",
["fr"] = "法文",
["jp"] = "日文",
["ru"] = "俄文",
["pl"] = "波兰文",
["es"] = "西班牙文",
Forum: Translation Help 02/28/24, 09:55 AM
Replies: 4
Views: 1,742
Posted By Lykeion
Chinese Translation

Hi Baertram. I just found this section. Hope it's not too late;)



--lib.localization
de = "德文",
en = "英文",
fr = "法文",
jp = "日文",
ru = "俄文",
Forum: AddOn Search/Requests 01/16/24, 05:43 PM
Replies: 3
Views: 1,117
Posted By Lykeion
I use some tricks in my addon to achieve similar...

I use some tricks in my addon to achieve similar functionality. Like, if you start a looting within 3 seconds after unlocking a lock, then it can be presumed that you just unlocked a treasure chest...
Forum: General Authoring Discussion 04/30/23, 02:42 PM
Replies: 5
Views: 2,514
Posted By Lykeion
Wow I had no idea that the difference between...

Wow I had no idea that the difference between :and . would make such a big impact. Most likely you are right. I should spend some time studying the differences.
Forum: General Authoring Discussion 04/30/23, 01:40 PM
Replies: 5
Views: 2,514
Posted By Lykeion
Thank you for your advice! After some...

Thank you for your advice! After some troubleshooting I found that the parameter list returned by EVENT_INVENTORY_SINGLE_SLOT_UPDATE does not have eventcode as described in the documentation, so my...
Forum: General Authoring Discussion 04/30/23, 11:09 AM
Replies: 5
Views: 2,514
Posted By Lykeion
Does LootItemById() throws an EVENT_INVENTORY_SINGLE_SLOT_UPDATE?

I tried to add an autobind feature to my autoloot addon, but I can't seem to get the information about the looted gear via EVENT_INVENTORY_SINGLE_SLOT_UPDATE when LootItemById. This is a bit strange,...
Forum: AddOn Search/Requests 12/06/22, 03:07 AM
Replies: 4
Views: 2,312
Posted By Lykeion
Thanks for the explanation Baertram. Looks like...

Thanks for the explanation Baertram. Looks like I'll have to find another way to solve the fps reduction problem
Forum: AddOn Search/Requests 12/05/22, 04:09 AM
Replies: 4
Views: 2,312
Posted By Lykeion
Is there a addon that can view the memory usage of each addon separately?

I often observed a significant decrease in my fps during my trials, while the total memory usage of the addons significantly increased. I assumed that there was a connection between the two, and...
Forum: General Authoring Discussion 11/01/22, 11:35 AM
Replies: 5
Views: 2,625
Posted By Lykeion
The language I am referring to in this sentence...

The language I am referring to in this sentence is basically i18n files, such as en.lua, fr.lua and so on. Let's say my bilingual mode uses the language code fe, and I want eso to look for fr.lua...
Forum: General Authoring Discussion 11/01/22, 02:45 AM
Replies: 5
Views: 2,625
Posted By Lykeion
Question Is it possible for an addon to control the i18n files used by other addons?

I've recently been working on helping my localization team with the bilingualization of ESO. We have a great plugin that allows ESO to display our local language and English at the same time, which...
Forum: General Authoring Discussion 06/10/22, 03:58 PM
Replies: 4
Views: 2,240
Posted By Lykeion
Thanks a lot! I was starting to learn the concept...

Thanks a lot! I was starting to learn the concept of the scene and just found a way that could exit the container loot window correctly like below. Unfortunately, it is incompatible with the other...
Forum: General Authoring Discussion 06/10/22, 02:38 PM
Replies: 4
Views: 2,240
Posted By Lykeion
I did some searching before posting this thread...

I did some searching before posting this thread and found users have encountered the same problem as me and solved it later, which included the poster of the thread you mentioned. Sadly not Askedal...
Forum: General Authoring Discussion 06/10/22, 11:47 AM
Replies: 4
Views: 2,240
Posted By Lykeion
Question The corrrect way to exit looting a container?

I am working on my autoloot plugin. I use EndLooting() to exit the loot window, which works fine on monsters or nodes. But using EndLooting() on containers (like Mirri's hidden treasure bag) leaves...
Forum: General Authoring Discussion 05/31/22, 03:35 PM
Replies: 5
Views: 2,616
Posted By Lykeion
I found out it might be caused by my enable...

I found out it might be caused by my enable option, which asks for a setFunc value but never use it. After I removed it from the options the registerForDefaults works well! Thanks for your...
Forum: General Authoring Discussion 05/31/22, 03:05 PM
Replies: 5
Views: 2,616
Posted By Lykeion
I added log output in setFunc and it does print...

I added log output in setFunc and it does print the value each time I change it. I think that means setFunc is doing its job. Is there something else could happen between pressing the Reset button...
Forum: General Authoring Discussion 05/31/22, 02:40 PM
Replies: 5
Views: 2,616
Posted By Lykeion
Yes I do. I added some code for further...

Yes I do. I added some code for further information
Forum: General Authoring Discussion 05/31/22, 02:27 PM
Replies: 5
Views: 2,616
Posted By Lykeion
registerForDefaults doesn't work as expected

Greetings.

I've recently coded my first addon Much Smarter AutoLoot (https://www.esoui.com/downloads/info3367-MuchSmarterAutoLoot.html) and seems it gets the job done not bad. Yet I faced a problem...
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