Showing results 1 to 25 of 40
Search took 0.00 seconds.
Search: Posts Made By: andy.s
Forum: AddOn Help/Support 07/16/22, 07:53 AM
Replies: 8
Views: 2,934
Posted By andy.s
12x12 file works, so I trust my rich experience...

12x12 file works, so I trust my rich experience with icons more :D
Forum: AddOn Help/Support 07/16/22, 05:24 AM
Replies: 8
Views: 2,934
Posted By andy.s
I don't know where this "power of 2" requirement...

I don't know where this "power of 2" requirement originates from, but DDS format works for any sizes that divide by 4, otherwise making spritesheets for animations would be more problematic.
Forum: Tutorials & Other Helpful Info 11/17/21, 06:12 PM
Replies: 24
Views: 17,539
Posted By andy.s
Yeh, it might cause small visual bugs in several...

Yeh, it might cause small visual bugs in several addons because objects are not automatically hidden anymore. Basically, anything that can obviously (like in this example) break backward...
Forum: Tutorials & Other Helpful Info 11/17/21, 05:13 AM
Replies: 24
Views: 17,539
Posted By andy.s
It would be nice to see a list of changes to core...

It would be nice to see a list of changes to core classes next time too. ZO_ObjectPool doesn't set the default resetFunction anymore, which caused some oddities in my addon that were hard to track...
Forum: General Authoring Discussion 11/15/21, 06:34 AM
Replies: 4
Views: 2,714
Posted By andy.s
You are not that old to reduce to ESO addon...

You are not that old to reduce to ESO addon development with all your experience :D But sharing your current work won't hurt I guess :) Unfortunately there is not much to recommend except using the...
Forum: AddOn Search/Requests 08/23/21, 02:07 AM
Replies: 4
Views: 2,820
Posted By andy.s
It's always sorcerer's pets. Serious answer is...

It's always sorcerer's pets.

Serious answer is no.
Forum: Lua/XML Help 07/11/21, 05:20 AM
Replies: 5
Views: 3,247
Posted By andy.s
Check LibUnits (I think it's included in Raid...

Check LibUnits (I think it's included in Raid Notifier) or LibUnitTracker. Basically they wait for a unit to cast something and trigger EVENT_EFFECT_CHANGED, then assign unitId to the tag, because...
Forum: Lua/XML Help 07/10/21, 02:22 AM
Replies: 5
Views: 3,247
Posted By andy.s
EVENT_EFFECT_CHANGED should provide unit ids for...

EVENT_EFFECT_CHANGED should provide unit ids for everything that has a tag (but I don't have companions). At least this is how all addon devs have been getting unit ids for group members and bosses...
Forum: General Authoring Discussion 07/08/21, 08:44 AM
Replies: 4
Views: 3,267
Posted By andy.s
You can try this approach instead of...

You can try this approach instead of hooks:


local originalFunction = Battleground_Scoreboard_Player_Row.UpdateRow
Battleground_Scoreboard_Player_Row.UpdateRow = function(self)
-- Put any code...
Forum: Lua/XML Help 06/26/21, 02:14 AM
Replies: 3
Views: 2,335
Posted By andy.s
Your addon is called StoneTracker, not STTracker....

Your addon is called StoneTracker, not STTracker. Just pay more attention to names and error messages (nil value = something doesn't exist).
Forum: Lua/XML Help 06/02/21, 10:08 AM
Replies: 2
Views: 2,187
Posted By andy.s
Go to github and study companion files, or did...

Go to github and study companion files, or did you expect ZOS to help you with guides and stuff? :D

https://github.com/esoui/esoui/tree/master/esoui/ingame/companion
Forum: General Authoring Discussion 06/02/21, 01:24 AM
Replies: 6
Views: 3,368
Posted By andy.s
I think it's also worth mentioning that reusing...

I think it's also worth mentioning that reusing already created controls is much faster than deleting them (if it were possible) and creating again.
Forum: AddOn Help/Support 06/01/21, 02:39 PM
Replies: 17
Views: 5,752
Posted By andy.s
Random guess while I was passing by: try removing...

Random guess while I was passing by: try removing all saved variables (it's better to create a backup obviously :) )
Forum: Lua/XML Help 03/19/21, 02:54 AM
Replies: 4
Views: 2,708
Posted By andy.s
<Label wrapMode="TRUNCATE"> <Dimensions x="110"...

<Label wrapMode="TRUNCATE">
<Dimensions x="110" y="20" />
Forum: General Authoring Discussion 03/04/21, 01:52 PM
Replies: 10
Views: 4,552
Posted By andy.s
If the addon prints target name automatically...

If the addon prints target name automatically based on some condition, then you can just have everyone install it. If you are raid leading and want to use hotkeys to call targets, then your best...
Forum: AddOn Search/Requests 03/03/21, 02:11 AM
Replies: 8
Views: 2,518
Posted By andy.s
Pretty sure you can get that destro staff buff id...

Pretty sure you can get that destro staff buff id and track it with any addon you like, e.g. Srendarr. Also the second add-on you want would require much more time than the first one to do :D
Forum: General Authoring Discussion 02/14/21, 06:48 AM
Replies: 14
Views: 5,502
Posted By andy.s
local function choices() return...

local function choices()
return {math.random(100), math.random(100)}
end

{
type = "dropdown",
-- name, getFunc, etc...
setFunc = function(value)
MyAddonDropdown:UpdateChoices(choices(),...
Forum: AddOn Search/Requests 01/22/21, 02:54 AM
Replies: 5
Views: 2,857
Posted By andy.s
Both effects of those sets are displayed in your...

Both effects of those sets are displayed in your buffs/debuffs when applied to you, so the addon should be easy to make. If it's a duel, then you can even predict when the next proc is gonna happen....
Forum: Tutorials & Other Helpful Info 01/19/21, 02:33 AM
Replies: 15
Views: 11,826
Posted By andy.s
What is actually the maximum frequency of...

What is actually the maximum frequency of changing a guild note without being kicked? I guess there is no need to be super precise in Cyrodiil, since it slow and laggy anyway :D
Forum: Lua/XML Help 01/18/21, 02:31 AM
Replies: 15
Views: 6,438
Posted By andy.s
Use hexadecimal numbers, so e.g. 119 becomes 77 :D

Use hexadecimal numbers, so e.g. 119 becomes 77 :D
Forum: Dev Tools 12/31/20, 02:41 AM
Replies: 7
Views: 9,947
Posted By andy.s
If you store your character's info into saved...

If you store your character's info into saved variables, then you are free to do anything with it, it's just a text file.
Forum: AddOn Search/Requests 12/21/20, 04:59 AM
Replies: 12
Views: 4,758
Posted By andy.s
It requires that person to have Hodor Reflexes...

It requires that person to have Hodor Reflexes installed, though, which is considered a toxic addon, because it exposes group members dps :D
Forum: AddOn Search/Requests 12/17/20, 08:32 AM
Replies: 12
Views: 4,758
Posted By andy.s
I think it shouldn't work in trials where it's...

I think it shouldn't work in trials where it's actually useful :D
Forum: AddOn Search/Requests 12/17/20, 07:26 AM
Replies: 12
Views: 4,758
Posted By andy.s
I think this should work, at least something...

I think this should work, at least something similar works in my addon (in a more complex form), when I auto decline ready check if player is afk :)

EVENT_MANAGER:RegisterForEvent('election',...
Forum: AddOn Search/Requests 12/17/20, 02:52 AM
Replies: 12
Views: 4,758
Posted By andy.s
There is no way to know who started a ready check...

There is no way to know who started a ready check and who voted unless everyone is using Hodor Reflexes which sends this data via map pings. The best you can do is to have an addon which instantly...
Showing results 1 to 25 of 40