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Search: Posts Made By: ensiferumviking
Forum: Lua/XML Help 02/12/20, 03:18 PM
Replies: 4
Views: 6,183
Posted By ensiferumviking
Thank you both, that makes total sense. I'm...

Thank you both, that makes total sense.

I'm itching to test it out now but *sigh* zeni is having their own breed of technical difficulties at the moment and i can't login.
Forum: Lua/XML Help 02/11/20, 09:46 PM
Replies: 4
Views: 6,183
Posted By ensiferumviking
Update, I've sort of fixed it. I changed the...

Update, I've sort of fixed it. I changed the initialization routine to explicitly default the fullList variable instead of relying on the built in Default table to do it.... but I'd still appreciate...
Forum: Lua/XML Help 02/11/20, 08:00 PM
Replies: 4
Views: 6,183
Posted By ensiferumviking
trying to build table, getting 'attempt to index a nil value' error

I'm still getting used to the lua table/key conventions. Here's the code that's causing problems:


local toonName=GetUnitName("reticleover")
PlayerInfoLogger.fullList[toonName]={}


That second line...
Forum: Tutorials & Other Helpful Info 02/11/20, 07:14 PM
Replies: 3
Views: 6,007
Posted By ensiferumviking
Thank you. I can see that would be an important...

Thank you. I can see that would be an important limitation.
Forum: Tutorials & Other Helpful Info 02/10/20, 11:45 PM
Replies: 3
Views: 6,007
Posted By ensiferumviking
Saving Variables Locally Without SavedVars?

Is there something about the API that prevents us from just writing directly to local files?

I wanted to make a little addon to build up a csv file of a bunch of game data overtime (like a log file...
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