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Forum: General Authoring Discussion 05/25/21, 11:18 AM
Replies: 9
Views: 3,347
Posted By QuantumPie
Absolutely agree with all of that. In reality I'm...

Absolutely agree with all of that. In reality I'm seeing this more as a way to get insight into the economy as opposed to (another) price checking tool. Being able to see inflation, how much of the...
Forum: General Authoring Discussion 05/25/21, 07:26 AM
Replies: 9
Views: 3,347
Posted By QuantumPie
Thanks for the heads up on the format change,...

Thanks for the heads up on the format change, I'll have to look into other alternatives. As for the privacy concerns, after looking at peoples reception to ESOLogs being released, I have a feeling a...
Forum: General Authoring Discussion 05/24/21, 06:54 PM
Replies: 9
Views: 3,347
Posted By QuantumPie
Proving ownership of an account on a 3rd party website

I'm in the process of fleshing out a site that allows players to see extended history of sales that occurred in-game using uploaded MM and ATT data. The inspiration came from a research project where...
Forum: Lua/XML Help 01/19/21, 03:47 PM
Replies: 1
Views: 4,137
Posted By QuantumPie
How do hooks behave if two addons modify the original?

For the achievement addon I'm developing, I'm hooking into some functions via:

local orgLayoutAchievements = ACHIEVEMENTS.LayoutAchievements
function ACHIEVEMENTS:LayoutAchievements(achievements)
...
Forum: Lua/XML Help 01/04/21, 07:32 PM
Replies: 2
Views: 4,247
Posted By QuantumPie
General Subcategory Missing when parsing Achievements

I'm using the following code to parse through all the achievements in the game:

for topLevelIndex = 1, GetNumAchievementCategories() do
local categoryName, numSubCatgories, _ =...
Forum: Lua/XML Help 01/03/21, 05:21 PM
Replies: 5
Views: 4,591
Posted By QuantumPie
Interestingly commenting out the print and...

Interestingly commenting out the print and un-commenting return true in the hook yields the same error. The UI of the summary also remained intact, assuming the proper behavior was to not generate it...
Forum: Lua/XML Help 01/03/21, 05:08 PM
Replies: 5
Views: 4,591
Posted By QuantumPie
Manually calling the function showed the output....

Manually calling the function showed the output. LibDebugLogger is what I was already using to inspect the chat output. Do I need to set the time to "Current Session"? When I did that, I saw...
Forum: Lua/XML Help 01/03/21, 04:32 PM
Replies: 5
Views: 4,591
Posted By QuantumPie
Hooks Not Working

I'm attempting to make a custom UI for the achievement panel and the first change I want to make is modifying the summary progress bars. On ESOUI's repo, I found that line 1546 in this...
Forum: General Authoring Discussion 09/22/20, 06:37 PM
Replies: 11
Views: 5,078
Posted By QuantumPie
I guess a better approach to figuring this out is...

I guess a better approach to figuring this out is I know where PIN_DATA (https://github.com/esoui/esoui/blob/1b39673fd405ff3560ca55bc6e1eca6225033835/esoui/ingame/map/mappin.lua#L87) is declared....
Forum: General Authoring Discussion 09/22/20, 05:24 PM
Replies: 11
Views: 5,078
Posted By QuantumPie
https://i.imgur.com/uFcjVZB.png groupPin and...

https://i.imgur.com/uFcjVZB.png

groupPin and leaderPin are the result of:

addon.groupPin = ZO_MapPin.PIN_DATA[MAP_PIN_TYPE_GROUP]
addon.leaderPin =...
Forum: General Authoring Discussion 09/22/20, 05:18 PM
Replies: 11
Views: 5,078
Posted By QuantumPie
But this would work for the pin type of group...

But this would work for the pin type of group leader because there is only 1, right? When I set a variable in my addons namespace to what is received as pin in IconFromName I get a table that seems...
Forum: General Authoring Discussion 09/22/20, 04:51 PM
Replies: 11
Views: 5,078
Posted By QuantumPie
I'm essentially trying to figure out where the...

I'm essentially trying to figure out where the pin parameter passed to IconFromName comes from and how I can access it in my hook for size


function addon:HookPOIPins()
local function...
Forum: General Authoring Discussion 09/22/20, 04:44 PM
Replies: 11
Views: 5,078
Posted By QuantumPie
Ideally the unit tag for group[n] so I can get...

Ideally the unit tag for group[n] so I can get the display name of that unit. For the functions for texture and color I was getting the users display name from the pins unit tag and checking if a...
Forum: General Authoring Discussion 09/22/20, 04:17 PM
Replies: 11
Views: 5,078
Posted By QuantumPie
How could I get the players unit tag from this?...

How could I get the players unit tag from this? In your addon you set the texture and color to a function that takes the pin as the parameter and gets the unit tag from that. Is there a similar way...
Forum: General Authoring Discussion 09/16/20, 07:08 PM
Replies: 11
Views: 5,078
Posted By QuantumPie
Setting Unique Sizes for Group Member Map Pins

I'm attempting to make an addon that lets you change a specific group members pin to make them more distinguishable. I used Votan's Map Pins as a base and from what I've gathered, you can access...
Forum: General Authoring Discussion 07/31/20, 05:04 PM
Replies: 3
Views: 3,951
Posted By QuantumPie
That's exactly what I needed! Thanks

That's exactly what I needed! Thanks
Forum: General Authoring Discussion 07/31/20, 04:06 PM
Replies: 3
Views: 3,951
Posted By QuantumPie
Accessing icons outside of the game?

I'm trying to create a 3rd party tool that integrates ESO achievements with steam. I have the paths for every in-game achievement's icon but I'm assuming I can only access them from within the...
Forum: Lua/XML Help 06/16/20, 02:44 PM
Replies: 5
Views: 5,826
Posted By QuantumPie
Ok, thanks for those resources. Good to know they...

Ok, thanks for those resources. Good to know they exist
Forum: Lua/XML Help 06/16/20, 10:39 AM
Replies: 5
Views: 5,826
Posted By QuantumPie
abilityIndex parameter of GetAbilityIdByIndex()

For the add-on I'm currently developing, I'm using EVENT_EFFECT_CHANGED and I want to compare the 15th parameter (abilityId) to see if that ability is slotted on the users bar (represented by a 2d...
Forum: Lua/XML Help 06/14/20, 01:07 PM
Replies: 3
Views: 3,769
Posted By QuantumPie
Thanks! That did the trick.

Thanks! That did the trick.
Forum: Lua/XML Help 06/14/20, 11:40 AM
Replies: 3
Views: 3,769
Posted By QuantumPie
Passing parameter to a callback function

When using a callback function with RegisterForEvent, is there a way I can specify a parameter that the callback uses? For example:


EVENT_MANAGER:RegisterForEvent(BarTracker.name,...
Forum: General Authoring Discussion 06/13/20, 04:12 PM
Replies: 8
Views: 4,519
Posted By QuantumPie
After learning you can use Zgoo with /zgoo events...

After learning you can use Zgoo with /zgoo events to track them, I found EVENT_SKILL_RESPEC_RESULT triggers when I change abilities, but I don't know which one. I'll just have to re-process all the...
Forum: General Authoring Discussion 06/13/20, 03:46 PM
Replies: 8
Views: 4,519
Posted By QuantumPie
What exactly do you mean by hooking? I also don't...

What exactly do you mean by hooking? I also don't think that does what I need. I don't want the addon to actually change the user's abilities, just detect if they are manually changed and update a...
Forum: General Authoring Discussion 06/13/20, 03:08 PM
Replies: 8
Views: 4,519
Posted By QuantumPie
Event to detect a skill on your bar changing?

Is there an event that allows you to detect if a player slots / replaces an ability with a new one on their bar? Looking at the wiki, EVENT_ACTION_SLOT_ABILITY_SLOTTED seemed like the most...
Forum: Lua/XML Help 06/13/20, 03:03 PM
Replies: 10
Views: 4,865
Posted By QuantumPie
Thanks for all the assistance everyone provided!...

Thanks for all the assistance everyone provided! I finally managed to get it working
Showing results 1 to 25 of 32