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Forum: AddOn Search/Requests 04/19/19, 12:50 AM
Replies: 6
Views: 369
Posted By Supportic
You can tryout WTBConduits. It tells you when the...

You can tryout WTBConduits. It tells you when the tank needs a specific synergy.
Forum: General Authoring Discussion 04/18/19, 08:33 AM
Replies: 6
Views: 973
Posted By Supportic
This would be just too easy. :p Jokes aside, the...

This would be just too easy. :p Jokes aside, the funny thing is when I call the function in a current existing async task, it stops by default and starts again from the beginning.

My assumption was...
Forum: General Authoring Discussion 04/18/19, 08:16 AM
Replies: 6
Views: 973
Posted By Supportic
So basically I found this big Sound list on the...

So basically I found this big Sound list on the wiki https://wiki.esoui.com/Sounds, so I decided to go through it and maybe find some sounds for my next addon. Entering everything by myself in chat...
Forum: AddOn Help/Support 04/18/19, 05:24 AM
Replies: 7
Views: 577
Posted By Supportic
Is Minion reading the AddOnSettings.txt file?...

Is Minion reading the AddOnSettings.txt file? Because this file is missing in your screenshot as well as UserSettings.txt.

Have you tried to go into Minion settings in the Detection section and...
Forum: General Authoring Discussion 04/17/19, 05:33 PM
Replies: 6
Views: 973
Posted By Supportic
Okay, thank you both, I will target the issue...

Okay, thank you both, I will target the issue tomorrow. self:sleep(8h) :rolleyes:
Forum: General Authoring Discussion 04/17/19, 05:11 PM
Replies: 6
Views: 973
Posted By Supportic
Countdown / wait till function is done

Hey, I just wonder if there is a way to pause a for-loop between every item.
My current approach is:


local function sleep(s)
local futureTime = GetGameTimeSeconds() + s

while...
Forum: Gameplay 04/03/19, 01:15 AM
Replies: 2
Views: 7,296
Posted By Supportic
By staging you probably mean, that you are in...

By staging you probably mean, that you are in different instances. This can be solved by porting to your friend.
Open your friends list and right click on the name of your friend. Select travel to...
Forum: General Authoring Discussion 03/25/19, 12:33 PM
Replies: 10
Views: 1,342
Posted By Supportic
I know, I'm talking about the function....

I know, I'm talking about the function. :)

EDIT:
Found out that of course I had to register the window first:
SM:RegisterTopLevel(window,false)
Forum: General Authoring Discussion 03/25/19, 09:35 AM
Replies: 10
Views: 1,342
Posted By Supportic
Yeah so after I hit the CloseBtn just the addon...

Yeah so after I hit the CloseBtn just the addon closes and the scene hudui will remain.

The idea originally came from AlphaGear where exactly this is possible but I cannot reproduce it. :(
The...
Forum: General Authoring Discussion 03/24/19, 04:08 PM
Replies: 10
Views: 1,342
Posted By Supportic
It's not exactly a specific addon or has...

It's not exactly a specific addon or has something to do with overlapping. But imagine you toogle a addon which brings up the hudui mode and the addon's GUI.

Now when I open my addon and toggle it...
Forum: General Authoring Discussion 03/23/19, 09:02 AM
Replies: 10
Views: 1,342
Posted By Supportic
There is still one edge case where I want to...

There is still one edge case where I want to close my window and another UI from another addon is active at the same time which will just close because of the toggle.

Need to figure out how I can...
Forum: General Authoring Discussion 03/22/19, 03:32 PM
Replies: 10
Views: 1,342
Posted By Supportic
Thank you for your reply. :) This is not what I...

Thank you for your reply. :)

This is not what I really wanted but I solved it now with the following code:


local UAN = UniqueAddonName
local SM = SCENE_MANAGER

function UAN.ToogleToolbox()
...
Forum: General Authoring Discussion 03/22/19, 06:55 AM
Replies: 10
Views: 1,342
Posted By Supportic
GUI: treat fragment as overlay and lose focus onClose

Hey I've been following this tutorial https://wiki.esoui.com/SimpleNotebookTutorial/part6 and prepared the following code:


local UAN = UniqueAddonName
local window = BoxWindow -- name of the XML...
Forum: General Authoring Discussion 03/21/19, 09:10 AM
Replies: 23
Views: 1,758
Posted By Supportic
Oooh my bad. The mistake was that I thought that...

Oooh my bad. The mistake was that I thought that the name of ## SavedVariables defines the name of the output file. Instead it's just the name of the table inside the file. :D
The file name itself...
Forum: General Authoring Discussion 03/21/19, 08:23 AM
Replies: 23
Views: 1,758
Posted By Supportic
Yeah so this is what's bothering me. :D How long...

Yeah so this is what's bothering me. :D

How long does it take to accept my new SV file name? I wanted to rename the file to give it a clearer name but for some reasons it still takes the old...
Forum: General Authoring Discussion 03/21/19, 07:56 AM
Replies: 23
Views: 1,758
Posted By Supportic
Hi again, why do SavedVariables generate the...

Hi again,

why do SavedVariables generate the same output when I modify my code, delete my SavedVariables file and reload UI. I have to restart my game everytime in order to see the new changes AND I...
Forum: General Authoring Discussion 03/20/19, 04:26 PM
Replies: 23
Views: 1,758
Posted By Supportic
So you can do something...

So you can do something like:


EM:RegisterForEvent(<your_addon_name> .. "Synergy", <event_to_register_to>, <function_to_run>)


to use the same event for a different function.
Forum: General Authoring Discussion 03/20/19, 04:00 PM
Replies: 23
Views: 1,758
Posted By Supportic
Ahhhhhh! That's why I need a namspace for...

Ahhhhhh!

That's why I need a namspace for EventListeners as well because almost every addon is calling certain events.

Thanks :)
Forum: General Authoring Discussion 03/20/19, 03:47 PM
Replies: 23
Views: 1,758
Posted By Supportic
Okay, that's understandable. So what's the point...

Okay, that's understandable. So what's the point to bind functions to a namespace like:


function uniqueAddonName.myFunction(param1, param2)
doSomething()
end


then? Instead you can just make...
Forum: General Authoring Discussion 03/20/19, 03:27 PM
Replies: 23
Views: 1,758
Posted By Supportic
Okay, the next question appeared :D First of all...

Okay, the next question appeared :D

First of all I understand now that those two function calls:


uniqueAddonName.function1(param1, param2)
uniqueAddonName:function2(param1, param2)


Just differs...
Forum: General Authoring Discussion 03/18/19, 11:50 AM
Replies: 23
Views: 1,758
Posted By Supportic
Ok so I: deleted the local libs and downloaded...

Ok so I:

deleted the local libs and downloaded the global libs
renamed the global namspace to a more unique one
reordered the loading order in my .txt file so that it's now possible to load...
Forum: General Authoring Discussion 03/18/19, 08:43 AM
Replies: 23
Views: 1,758
Posted By Supportic
Just to clarify, am I allowed to do this: Addon...

Just to clarify, am I allowed to do this:

Addon = {
name = "uniqueName"
}

basically the same as:

Addon.name = "uniqueName"
Forum: General Authoring Discussion 03/18/19, 06:46 AM
Replies: 23
Views: 1,758
Posted By Supportic
Thank you so much for the quick and detailed...

Thank you so much for the quick and detailed response, you're a hero!
I just skipped quick through it and will take some notes when I'm home.

I can already tell that I forgot that the function with...
Forum: General Authoring Discussion 03/18/19, 05:45 AM
Replies: 23
Views: 1,758
Posted By Supportic
Question Some LUA questions

Hey, I recently started messing around with Addons in ESO. I've built my first basic addon and there are still some questions left about structering code and XML fragments.

1. There are several ways...
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