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Forum: Minion Today, 04:52 PM
Replies: 4
Views: 37
Posted By sirinsidiator
This looks more like the work of antivirus...

This looks more like the work of antivirus software interfering with minion. I've seen similar cases before, where an antivirus would block removing a file during update, which then became...
Forum: General Authoring Discussion Today, 07:01 AM
Replies: 9
Views: 143
Posted By sirinsidiator
Keeping an older version of the lib inside your...

Keeping an older version of the lib inside your addon will only work if no other addons or versions of the lib are loaded. Libraries in ESO are a shared global resource and it will always try to load...
Forum: Lua/XML Help Yesterday, 09:55 AM
Replies: 1
Views: 95
Posted By sirinsidiator
You need to define the function FilterScrollList...

You need to define the function FilterScrollList and actually apply your master list to the scroll data.

function CharacterList:FilterScrollList()
local scrollData =...
Forum: Bug Reports Yesterday, 03:12 AM
Replies: 2
Views: 123
Posted By sirinsidiator
In my observation the current auto save works...

In my observation the current auto save works fine (on windows). I have more then a hundred addons active and it would save every single one of them regularly, given there are enough loading screens...
Forum: Wish List Yesterday, 02:59 AM
Replies: 0
Views: 70
Posted By sirinsidiator
[open] Addon file loaded state

Over the past few years, I got a lot of error reports which are ultimately caused by a missing file. This seemingly happens a lot when users install an addon via the Minion addon manager, but can...
Forum: General Authoring Discussion 03/15/19, 06:01 AM
Replies: 18
Views: 336
Posted By sirinsidiator
In the vanilla UI...

In the vanilla UI (https://github.com/esoui/esoui/search?q=ApplyTemplateToControl&unscoped_q=ApplyTemplateToControl) it is often used to change the properties of shared controls based on the active...
Forum: General Authoring Discussion 03/14/19, 04:51 PM
Replies: 18
Views: 336
Posted By sirinsidiator
That's not possible. Controls are here to stay...

That's not possible. Controls are here to stay once they are created. There is no way to delete them. Not even with templates.
Forum: AddOn Help/Support 03/14/19, 03:49 PM
Replies: 6
Views: 239
Posted By sirinsidiator
LibGarfield seems to be used to make sure that...

LibGarfield seems to be used to make sure that addons don't directly overwrite some shared resources and show a warning if they do. Unfortunately it seems it has a small design error and instead of...
Forum: AddOn Help/Support 03/11/19, 07:41 AM
Replies: 20
Views: 1,297
Posted By sirinsidiator
I've made an update for Medic...

I've made an update for Medic (https://www.esoui.com/downloads/info1073-Medic-UIFixes.html) which includes a fix for this problem and uploaded it to dropbox...
Forum: Bug Reports 03/02/19, 07:54 AM
Replies: 0
Views: 256
Posted By sirinsidiator
[open] JumpToGroupLeader no longer jumps

The function JumpToGroupLeader does no longer work since the last update, when I am in the same zone as the group leader. In the past it would teleport me to the closest wayshrine without an issue,...
Forum: Bug Reports 03/02/19, 07:01 AM
Replies: 11
Views: 676
Posted By sirinsidiator
It seems they have replaced...

It seems they have replaced ZO_LocalizeDecimalNumber with a new function ZO_CommaDelimitDecimalNumber (https://github.com/esoui/esoui/blob/master/esoui/libraries/globals/localization.lua#L139). The...
Forum: AddOn Help/Support 02/28/19, 09:04 AM
Replies: 3
Views: 386
Posted By sirinsidiator
I am 100% certain that LAM is not causing your...

I am 100% certain that LAM is not causing your issue. When you disable LAM, you automatically disable all addons that depend on that library too. Check which other addons you have installed, turn...
Forum: General Authoring Discussion 02/27/19, 03:17 PM
Replies: 1
Views: 345
Posted By sirinsidiator
I don't know the exact rate limit, but had the...

I don't know the exact rate limit, but had the same question some time ago (https://www.esoui.com/forums/showthread.php?t=5239).
Forum: Lua/XML Help 02/26/19, 04:27 AM
Replies: 7
Views: 581
Posted By sirinsidiator
There are a few good recommendations on where to...

There are a few good recommendations on where to start - for all skill levels - in the getting started guide (https://wiki.esoui.com/Getting_Started) on the ESOUI wiki (http://wiki.esoui.com/).

As...
Forum: Bug Reports 02/19/19, 03:13 PM
Replies: 8
Views: 601
Posted By sirinsidiator
Right. The pattern matching for all string...

Right. The pattern matching for all string functions that use patterns should be able correctly match UTF8 characters. What I see in the Lua source code, it uses some standard c-methods to do the...
Forum: Dev Tools 02/18/19, 06:04 AM
Replies: 5
Views: 450
Posted By sirinsidiator
ESOUI has a whole API...

ESOUI has a whole API (https://www.esoui.com/forums/showthread.php?t=6556) for uploading. ;)
Forum: Bug Reports 02/17/19, 05:12 PM
Replies: 0
Views: 192
Posted By sirinsidiator
[open] GetGuildKioskCycleTimes uses local time

The timestamps returned by GetGuildKioskCycleTimes are just "ideal" local timestamps, which means it can return a completely wrong result when the system clock is not set correctly. Aside from that,...
Forum: Bug Reports 02/17/19, 05:05 PM
Replies: 0
Views: 164
Posted By sirinsidiator
[open] GetGuildKioskCycleTimes doesn't update

When the trading week comes to an end, I'd expect GetGuildKioskCycleTimes to return the time for the next cycle, but right now it just keeps the same values until the next character login.
Ideally...
Forum: Bug Reports 02/17/19, 09:25 AM
Replies: 0
Views: 168
Posted By sirinsidiator
[open] os.date crash

The game crashes when I call os.date with a timestamp that is bigger than the highest signed 32-bit integer (year 2038 problem) and also for timestamps that correspond to 0 or a negative number in...
Forum: Site help, bugs, suggestions/questions 02/17/19, 08:14 AM
Replies: 2
Views: 158
Posted By sirinsidiator
I've adjusted the page css for myself so I see...

I've adjusted the page css for myself so I see both the addons and comments at once via the firefox extension "Stylus":
https://i.imgur.com/ZPWn6SV.png
.box-content {
max-height: 400px;
...
Forum: AddOn Search/Requests 02/15/19, 10:54 AM
Replies: 23
Views: 865
Posted By sirinsidiator
I believe he's talking about the map pins inside...

I believe he's talking about the map pins inside a city that show the bank, merchant, crafting hubs, etc.
They don't use the POI API which those filters and addons likely use. Instead they are called...
Forum: General Authoring Discussion 02/15/19, 10:48 AM
Replies: 4
Views: 266
Posted By sirinsidiator
I reuse quite a lot of ingame strings in...

I reuse quite a lot of ingame strings in AwesomeGuildStores and even do the "cut off a character at the end" thing (although I am working on getting rid of those). Never had a problem in the past 4...
Forum: Bug Reports 02/15/19, 10:39 AM
Replies: 8
Views: 601
Posted By sirinsidiator
You changed my mind. They only added UTF-8...

You changed my mind. They only added UTF-8 support after Chip became our new overlord, so it's likely a remnant from before that time. Would certainly be nice if they could make it so everything...
Forum: Bug Reports 02/14/19, 09:32 AM
Replies: 8
Views: 601
Posted By sirinsidiator
I admit I may not have been completely correct...

I admit I may not have been completely correct about everything I wrote, but the point still stands that it is not a bug, but just wrong assumptions being made.

Since the pattern classes do not...
Forum: Bug Reports 02/12/19, 06:04 AM
Replies: 8
Views: 601
Posted By sirinsidiator
This is not a bug, but simply an encoding issue....

This is not a bug, but simply an encoding issue. The Lua string functions assume your input sequence is ASCII, but you used UTF8 for your .lua file.
This means the character in your test...
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