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Forum: Tutorials & Other Helpful Info 04/25/14, 06:16 AM
Replies: 31
Views: 75,684
Posted By zork
It is the same for WoW. When you add new textures...

It is the same for WoW. When you add new textures always restart the client to be safe. Adjusting existing textures should work out. But adding new textures requires a restart.
Forum: General Authoring Discussion 04/03/14, 01:50 AM
Replies: 9
Views: 8,006
Posted By zork
You do not have to give every control a global...

You do not have to give every control a global name, nil is just fine. No need to pollute the global namespace.
Forum: General Authoring Discussion 04/02/14, 08:07 AM
Replies: 9
Views: 8,006
Posted By zork
local wm = GetWindowManager() --frame ...

local wm = GetWindowManager()

--frame
local frame = wm:CreateTopLevelWindow()
frame:SetDimensions(128,128)
frame:SetAnchor(CENTER,GuiRoot,CENTER,0,0)

--text
local text =...
Forum: AddOn Help/Support 03/21/14, 03:56 AM
Replies: 15
Views: 15,055
Posted By zork
This one is easy to explain. Because people would...

This one is easy to explain. Because people would write addons that print small pixels on screen in a certain color and use a third party tool to track those pixels. Then they would use any sort of...
Forum: General Authoring Discussion 03/05/14, 03:01 AM
Replies: 2
Views: 4,780
Posted By zork
In Lua that...

In Lua that is
control:SetAnchorFill(anotherControl)
Forum: Gameplay 03/05/14, 02:59 AM
Replies: 29
Views: 38,024
Posted By zork
So here is my part on the crafting system. ...

So here is my part on the crafting system.

Gather items and try not to sell them.
Check which items you are researchable. Save those items and keep research running! Try to keep research running...
Forum: Tutorials & Other Helpful Info 03/04/14, 02:54 AM
Replies: 31
Views: 75,684
Posted By zork
If you plan on re-using some of your old textures...

If you plan on re-using some of your old textures that are saved in the TGA format you can do so. Converting a TGA into a DDS is as simple as saving the file. Both formats use the same image and...
Forum: General Authoring Discussion 03/02/14, 03:25 PM
Replies: 11
Views: 10,084
Posted By zork
Lol you will not believe how often that happens....

Lol you will not believe how often that happens. ;)
Forum: General Authoring Discussion 03/02/14, 05:40 AM
Replies: 11
Views: 10,084
Posted By zork
Check: http://www.esoui.com/downloads/info37-zExpe...

Check:
http://www.esoui.com/downloads/info37-zExperienceTest.html

If you are overleveled and get zero xp no event will fire.
Forum: General Authoring Discussion 03/02/14, 05:26 AM
Replies: 5
Views: 7,831
Posted By zork
Thank you both. :)

Thank you both. :)
Forum: General Authoring Discussion 03/02/14, 05:23 AM
Replies: 7
Views: 6,176
Posted By zork
OnUpdate handler Lua side: local function...

OnUpdate handler Lua side:

local function OnUpdate(...)
d(...)
end

control:SetHandler("OnUpdate", OnUpdate)

To reset it I think you just have to do
Forum: General Authoring Discussion 03/01/14, 06:26 PM
Replies: 5
Views: 7,831
Posted By zork
Well I'm currently trying to understand the...

Well I'm currently trying to understand the concept behind it.

As far as I can tell...the pool has functions to create and reset objects. On a certain event you accuire a new object and on a second...
Forum: General Authoring Discussion 03/01/14, 05:59 PM
Replies: 5
Views: 7,831
Posted By zork
ZO_ObjectPool

I have not wrapped my head around the ZO_ObjectPool yet.

Here is a snippet of code from zo_objectpool.lua. Not sure if that has been updated yet. (aug 2013)

--[[

A generic pool to contain...
Forum: General Authoring Discussion 03/01/14, 05:28 PM
Replies: 11
Views: 10,084
Posted By zork
@jqm Nothing. But d() has conditions for...

@jqm
Nothing. But d() has conditions for emitting a table that one does not need here. When you call d() with a string it will call EmitMessage which does nothing but CHAT_SYSTEM:AddMessage(text)....
Forum: General Authoring Discussion 03/01/14, 03:43 PM
Replies: 11
Views: 10,084
Posted By zork
I will try to post an example. *edit* Here you...

I will try to post an example.

*edit*

Here you go:


-----------------------------
-- zExperinceTest
-- zork - 2014
Forum: Graphics Help 03/01/14, 07:08 AM
Replies: 13
Views: 19,167
Posted By zork
I will give it a try. *edit* I will upload my...

I will give it a try.

*edit*

I will upload my first addon in a second. It shows how to work with textures and controls.

For a first view...
Forum: Dev Tools 02/28/14, 02:15 AM
Replies: 9
Views: 17,448
Posted By zork
Here is the content of the debugutils.lua that I...

Here is the content of the debugutils.lua that I have found:
local function EmitMessage(text)
if(CHAT_SYSTEM)
then
if(text == "")
then
text = "[Empty String]"
...
Forum: Graphics Help 02/28/14, 02:07 AM
Replies: 13
Views: 19,167
Posted By zork
That simple. :)

That simple. :)
Forum: General Authoring Discussion 02/28/14, 01:37 AM
Replies: 4
Views: 9,166
Posted By zork
Ok just to make sure I am misunderstood. Anyone...

Ok just to make sure I am misunderstood.

Anyone can do whatever he wants. There is no right way but your way.

I was just curious because in the first addons I checked I found no event handlers....
Forum: General Authoring Discussion 02/28/14, 01:32 AM
Replies: 3
Views: 5,830
Posted By zork
Yes but it is not in my hand to post stuff like...

Yes but it is not in my hand to post stuff like this. I asked Cairenn if they have the opportunity to post the full content of the ESOUI folder. That would be a huge help for developing.
Forum: Graphics Help 02/27/14, 08:46 AM
Replies: 13
Views: 19,167
Posted By zork
*edit* See below.

*edit*
See below.
Forum: Tutorials & Other Helpful Info 02/27/14, 08:15 AM
Replies: 31
Views: 75,684
Posted By zork
Working with DDS textures

ESO works with DDS (http://en.wikipedia.org/wiki/DirectDraw_Surface) textures. To work with them you will need an image viewer and an image editor.

Irfanview has you covered on the viewer side. Just...
Forum: General Authoring Discussion 02/27/14, 07:02 AM
Replies: 3
Views: 5,830
Posted By zork
This is what I can tell you for now. There is a...

This is what I can tell you for now. There is a file called \esoui\libraries\globals\globalapi.lua.

The variable names of the cached Lua function references are:
zo_strlower =...
Forum: General Authoring Discussion 02/27/14, 04:41 AM
Replies: 4
Views: 9,166
Posted By zork
Doing everything via OnUpdate?!

I'm completly baffled by seeing this:

<GuiXml>
<Controls>
<TopLevelControl name="AddonName">
<OnUpdate>
AddonOnUpdate(self,time)
</OnUpdate>
</TopLevelControl>
</Controls>
Forum: News 02/21/14, 02:57 AM
Replies: 39
Views: 82,867
Posted By zork
That OnUpdate tag in the XML that everyone seems...

That OnUpdate tag in the XML that everyone seems to be using right now. How often is that firing? Every frame? According to the this snippet (..."We're just going to make a simple window frame with...
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