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Forum: AddOn Search/Requests 02/11/24, 01:54 PM
Replies: 1
Views: 812
Posted By Masteroshi430
https://www.esoui.com/forums/showthread.php?t=9048...

https://www.esoui.com/forums/showthread.php?t=9048

https://www.esoui.com/forums/showthread.php?t=8637
Forum: General Authoring Discussion 02/01/24, 02:31 AM
Replies: 14
Views: 3,391
Posted By Masteroshi430
I realised many addons use straight file path to...

I realised many addons use straight file path to use game fonts, to ensure compatibility with update 41 and future font updates, we must use ZOS' "$(MEDIUM_FONT)" type path.

Here is a little helper,...
Forum: Tutorials & Other Helpful Info 01/30/24, 11:46 AM
Replies: 9
Views: 3,249
Posted By Masteroshi430
* IsGuildMate(*string* _charOrDisplayName_) **...

* IsGuildMate(*string* _charOrDisplayName_)
** _Returns:_ *bool* _isGuildMate_


I suppose the code iterates through your player guilds,
is it possible in the future to also return the guildId if the...
Forum: Tutorials & Other Helpful Info 01/30/24, 08:36 AM
Replies: 9
Views: 3,249
Posted By Masteroshi430
New group finder playstyles: - Story: ...

New group finder playstyles:

- Story:
GROUP_FINDER_PLAYSTYLE_STORY (enum 32)
lang = SI_GROUPFINDERPLAYSTYLE32

- Roleplay:
GROUP_FINDER_PLAYSTYLE_ROLE_PLAY (enum 16)
lang =...
Forum: General Authoring Discussion 01/30/24, 03:02 AM
Replies: 14
Views: 3,391
Posted By Masteroshi430
Here are the fonts I converted to slug for the...

Here are the fonts I converted to slug for the minimap.
Forum: AddOn Search/Requests 01/24/24, 04:14 AM
Replies: 5
Views: 1,321
Posted By Masteroshi430
That's probably more complicated than just one...

That's probably more complicated than just one line.
There would be 2 ways to do this :
- Auto reject friend requests
- (if it works) Fill your friend list with fake names (I think the max is 100...
Forum: General Authoring Discussion 01/23/24, 04:35 AM
Replies: 10
Views: 1,628
Posted By Masteroshi430
This was in one of my addons' code, usually if I...

This was in one of my addons' code, usually if I can't find a control's exact name, I look in the corresponding xml files, it helps.
Forum: General Authoring Discussion 01/23/24, 03:47 AM
Replies: 10
Views: 1,628
Posted By Masteroshi430
I looked in my addons code, try this...

I looked in my addons code, try this one:
ZO_UnitFramesGroups
ZO_UnitFramesGroups:SetHidden(true) works for sure
Forum: General Authoring Discussion 01/23/24, 03:31 AM
Replies: 10
Views: 1,628
Posted By Masteroshi430
try ZO_GroupFrameAnchor maybe ?

try ZO_GroupFrameAnchor maybe ?
Forum: Lua/XML Help 10/23/23, 11:29 AM
Replies: 8
Views: 1,670
Posted By Masteroshi430
Firstly be aware that function doesn't return the...

Firstly be aware that function doesn't return the correct data when you are too far from the group member.
Secondly it still works properly in minimap by Fyrakin.

Try to verify what...
Forum: General Authoring Discussion 10/03/23, 12:42 PM
Replies: 10
Views: 2,040
Posted By Masteroshi430
Check in the code of my...

Check in the code of my https://www.esoui.com/downloads/info3418-SyncedAccountSettingsMasteroshi430sbranch.html it is indeed faster than looking in the ESOUI source code. ;)
Forum: General Authoring Discussion 10/02/23, 01:32 AM
Replies: 10
Views: 2,040
Posted By Masteroshi430
Just find the setting with...

Just find the setting with
GetSetting_Bool(*[SettingSystemType|#SettingSystemType]* _system_, *integer* _settingId_)
** _Returns:_ *bool*...
Forum: AddOn Search/Requests 09/26/23, 12:49 PM
Replies: 1
Views: 1,198
Posted By Masteroshi430
It looks like it is doable, I already added a...

It looks like it is doable, I already added a display if you have started a group finder listing or if you are in a group that if forming for a group finder listing indicating the listing...
Forum: Tutorials & Other Helpful Info 09/26/23, 06:07 AM
Replies: 12
Views: 4,552
Posted By Masteroshi430
I suppose there is a...

I suppose there is a new
GROUP_FINDER_PLAYSTYLE_ACHIEVEMENT
enum with yesterday's update...

EDIT: new enum confirmed by testing.
Forum: Tutorials & Other Helpful Info 09/19/23, 07:31 PM
Replies: 12
Views: 4,552
Posted By Masteroshi430
I'm intrigued about these 3 new guys : *...

I'm intrigued about these 3 new guys :
* LFG_ACTIVITY_ARENA
* LFG_ACTIVITY_ENDLESS_DUNGEON
* LFG_ACTIVITY_EXPLORATION

You get them with GetActivityType(activityId), which is the ActivityFinder/LFG...
Forum: Tutorials & Other Helpful Info 09/19/23, 06:18 PM
Replies: 12
Views: 4,552
Posted By Masteroshi430
Careful : InstanceDisplayType enums are replaced...

Careful : InstanceDisplayType enums are replaced by ZoneDisplayType enums

These addons in my addon folder will be affected:
- Vestige's Epic Quest (it's mine so i'll take care of it)
- LibQuestData
Forum: Tutorials & Other Helpful Info 08/23/23, 11:16 AM
Replies: 52
Views: 12,726
Posted By Masteroshi430
Note: EVENT_PVP_KILL_FEED_DEATH should read: *...

Note: EVENT_PVP_KILL_FEED_DEATH should read:

* EVENT_PVP_KILL_FEED_DEATH (*string* _killLocation_, *string* _killerPlayerDisplayName_, *string* _killerPlayerCharacterName_, *[Alliance|#Alliance]*...
Forum: AddOn Help/Support 08/22/23, 05:06 AM
Replies: 6
Views: 1,811
Posted By Masteroshi430
https://www.esoui.com/downloads/info2753-MasterMer...

https://www.esoui.com/downloads/info2753-MasterMerchant3.0.html#comments
Forum: Lua/XML Help 08/22/23, 01:01 AM
Replies: 3
Views: 1,738
Posted By Masteroshi430
https://www.esoui.com/forums/showthread.php?p=4815...

https://www.esoui.com/forums/showthread.php?p=48153#post48153
Forum: Tutorials & Other Helpful Info 08/08/23, 01:53 PM
Replies: 52
Views: 12,726
Posted By Masteroshi430
Ah! That explains a lot! Thanks! That is totally...

Ah! That explains a lot! Thanks!
That is totally counter intuitive because in my mind a non-set bool is false, but here there is a default true value... Okay I'll keep that in mind.
:)
Forum: Tutorials & Other Helpful Info 08/08/23, 07:21 AM
Replies: 52
Views: 12,726
Posted By Masteroshi430
Thanks for the infos Baertram! :)

Thanks for the infos Baertram! :)
Forum: Lua/XML Help 08/08/23, 05:17 AM
Replies: 7
Views: 2,098
Posted By Masteroshi430
There are 10 BAG_HOUSE_BANK but you can only have...

There are 10 BAG_HOUSE_BANK but you can only have 8 in your house right?
4 Storage Chests and 4 Storage Coffers, what are the who others? Probably unused and for later...
Forum: Tutorials & Other Helpful Info 08/08/23, 02:23 AM
Replies: 52
Views: 12,726
Posted By Masteroshi430
OK, what I don't get yet is why do we have to set...

OK, what I don't get yet is why do we have to set it to the same value if it is already set :

vanilla code is :
<Layer name="GamepadUIMode" allowFallthrough="false">

but I have to set this to allow...
Forum: Tutorials & Other Helpful Info 08/07/23, 11:25 PM
Replies: 52
Views: 12,726
Posted By Masteroshi430
So to be 100% clear: These are the...

So to be 100% clear:
These are the allowFallthrough in the ESOUI code, they are all set to false except SI_KEYBINDINGS_LAYER_HOUSING_EDITOR_PLACEMENT_MODE, it is not allowed to set these layers to...
Forum: Lua/XML Help 08/07/23, 02:07 PM
Replies: 7
Views: 2,098
Posted By Masteroshi430
These are the bagIds, not their names, read my...

These are the bagIds, not their names, read my edited post.
Showing results 1 to 25 of 185