Originally Posted by merlight
After I posted that and re-read again to check, it started coming together. Here's what I think is happening.
1. game starting
2. original BuildMasterList
3. original FilterScrollList => all entries have typeId == 1
4. ddSK installs hooks
5. list is shown, row controls are created for type 1
6. ddSK SetupGuildMember wonders where are children for type 2
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Okay, I'm starting to see it too. I really had no idea FilterScrollList is involved. Guess I'll be digging through the API tonight.