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04/07/15, 01:30 PM   #15
Fyrakin
 
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Join Date: Apr 2014
Posts: 129
We have great many new maps in game and still no unique MapId for each map as well as reliable event to fire when GetMapTileTexture() result changes. Ideally this event would only fire when player character actually enters that area not when accesses the map.
Suggested event could return event code (player entered area, player browsed the map), new map id (unique luaindex), localized map name.

We could also benefit from GetMapNameByMapId(mapId) and GetMapTextureById(mapTexture) API functions.

Last edited by Fyrakin : 04/07/15 at 01:35 PM.