Originally Posted by ZOS_ChipHilseberg
For the HUD scene a fade out of anything over 0 will trigger the error since the HUD scene hides instantly (to provide quick access to the UI). For all of the other scenes, being faster than 200ms should be okay.
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Ah. Alright. Of course I tested with HUD scene
And right, using 150ms for RFT from World Map worked without exception.
200ms is the default value of ZO_FadeSceneFragment. Therefore any usage of that class without specifing a duration <200ms will cause trouble.