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05/18/15, 02:30 PM   #10
votan
 
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Originally Posted by ZOS_ChipHilseberg View Post
For the HUD scene a fade out of anything over 0 will trigger the error since the HUD scene hides instantly (to provide quick access to the UI). For all of the other scenes, being faster than 200ms should be okay.
Ah. Alright. Of course I tested with HUD scene
And right, using 150ms for RFT from World Map worked without exception.

200ms is the default value of ZO_FadeSceneFragment. Therefore any usage of that class without specifing a duration <200ms will cause trouble.
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