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02/12/16, 06:08 AM   #2
sirinsidiator
 
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Join Date: Apr 2014
Posts: 1,579
This method won't tell you anything at all about addon load times, because you never know what happens between two events.
For example there could be any number of controls being updated inbetween. Addons could also defer some work and either do it in a different event (player activated) or via zo_callLater.
In order to measure the loading time, you would need to edit the addons directly and add a StartMeasurement() and StopMeasurement() into the appropriate lines of code.
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