Originally Posted by haggen
The NameChange stuff would help but wouldn't really solve the problem. We should be tracking characters by a CharacterID instead of its name, and now we see why.
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Yes, exactly. Basically this exists already in form of
Code:
RequestCharacterList()
local name, gender, level, championPoints, class,
race, alliance, id, locationId, needsRename =
GetCharacterInfo(i)
But pre-game only.
If ZOS has concerns to make them public, because RequestCharacterList() could be used too often or somewhat, they can make them "private" now. Giving us just the information they want us to. Which could include an id.
Maybe adding an additional return value: *nilable* formerName