Originally Posted by Phinix
Possible EVENT_EFFECT_CHANGED castByPlayer values (thanks Ayantir):
Code:
COMBAT_UNIT_TYPE_NONE = 0
COMBAT_UNIT_TYPE_OTHER = 5
COMBAT_UNIT_TYPE_PLAYER = 1
COMBAT_UNIT_TYPE_PLAYER_PET = 2
COMBAT_UNIT_TYPE_TARGET_DUMMY = 4
Also it is the 17 (and last) return field.
|
Not sure where to find this info and if it is already mentioned there but I did a quick test and it seems to work like this:
your own effects return 1 (obviously) but other players return 5 when not grouped with the player and 3 when grouped with the player. I did this with a friend casting wall of elements/liquid lightning in open world.
Incase it helps someone