Cool changes but it does mean I have some learning and re-writting to do, all good
I will be trying to make use of these
Code:
GetItemStyleName(styleId) – styleName
GetItemStyleMaterialLink(styleId, LinkStyle) – link
GetNumValidItemStyles() – numStyles
GetValidItemStyleId(index) – styleId
Will try these out, hopefully I can take out some of my code in place of them
Code:
GetSkillLineIndicesFromSkillId(skillId) – SkillType, skillIndex.
GetSkillLineIndicesFromSkillLineId(skillLineId) – SkillType, skillIndex.
Also the GetNonCombatBonus() function looks very handy
Code:
NON_COMBAT_BONUS_BLACKSMITHING_BOOSTER_BONUS
NON_COMBAT_BONUS_BLACKSMITHING_CRAFT_PERCENT_DISCOUNT
NON_COMBAT_BONUS_BLACKSMITHING_EXTRACT_LEVEL
NON_COMBAT_BONUS_BLACKSMITHING_HIRELING_LEVEL
NON_COMBAT_BONUS_BLACKSMITHING_LEVEL
NON_COMBAT_BONUS_BLACKSMITHING_RESEARCH_LEVEL
NON_COMBAT_BONUS_BLACKSMITHING_SHOW_NODES
Maybe I can finally detect when the research skill is changed