Just wanted to report this is still an issue in the live version of the patch.
Seems like I can use EVENT_ABILITY_LIST_CHANGED (and just run a simple IsMounted() check) in order to temporarily get around this without too much trouble for now - but I still think it would be nice if this was fixed.
Last edited by ArtOfShred : 10/29/18 at 11:10 AM.
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