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01/17/19, 04:43 AM   #10
Laicus
Join Date: Jan 2019
Posts: 26
Thanks again! For me, the immersive effect is very important in games, in single-player TES this is easier to achieve, but now in the ESO there is a feeling that the card is in the hands, and not a tablet with Google Maps. I play without a compass and now I have to compare the map with the terrain - at least some element of the quest. The game lacks a logical component, the gameplay is very noticeable, as in Skyrim.
It remains to figure out with True Exploration, that there would always be a "fog of war" in the caves on the map, and in cities the map was displayed normally, but it would be impossible for me to do this.
And for complete happiness, I would like to remove the red above the head of the enemy when he found you and circles on the ground, denoting the zone of action of magic effects and lanterns of the guards. All this is some kind of kindergarten, reminds idiotic mobile rpg.
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