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03/17/19, 05:45 AM   #2
merlight
AddOn Author - Click to view addons
Join Date: Jul 2014
Posts: 671
It might be more reliable to add/remove buttons upon scene transition. See for example: https://github.com/esoui/esoui/blob/...rd.lua#L23-L49

The downside is you'd need to add StateChange callbacks for individual crafting scenes and keyboard / gamepad variants, instead of just one event.
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