Unfortunately this doesn't do anything. I have the EndLooting() already in my code and it is called every time.
Code:
num = GetNumLootItems()
if (num == 0 ) then
PlayLootSound(0,true)
EndLooting()
end
I tried to replace it with LOOT_SHARED:Hide(), even tried calling it multiple times, but the behavior stayed the same. When I tried to put in some wait cycles the other week, sometimes the loot window disappeared for containers, but I couldn't keep the waits in the code, they made it so slow and nearly unusable. Maybe it is a timing problem ? Is there a loot window for containers (e.g. CONTAINER_SHARED ??) that I can close / hide ?
Many thanks for your help