Talk to stable guy, click on buy tab, hover your mouse over an icon and type:
Click on:
Code:
* GetChildren()
* ZO_StoreWindowList1Row#Button
* GetChildren()
* ZO_StoreWindowList1Row#ButtonIcon
* GetTextureInfo()
Code:
/esoui/art/icons/mounticon_horse_a.dds = Common Horse
/esoui/art/icons/mounticon_horse_b.dds = Draft Horse
/esoui/art/icons/mounticon_horse_c.dds = Imperial Horse
/esoui/art/icons/mounticon_horse_d.dds = Gaited Horse
/esoui/art/icons/mounticon_horse_e.dds = Light Horse
Texture size is: 64x64
Another approach after I found out the actual control name:
Talk to stable guy, click on buy tab and type:
Code:
/zgoo ZO_StoreWindowList1Row1ButtonIcon:GetTextureInfo()
/zgoo ZO_StoreWindowList1Row2ButtonIcon:GetTextureInfo()
/zgoo ZO_StoreWindowList1Row3ButtonIcon:GetTextureInfo()
/zgoo ZO_StoreWindowList1Row4ButtonIcon:GetTextureInfo()
/zgoo ZO_StoreWindowList1Row5ButtonIcon:GetTextureInfo()
Ps. I'll add these and several other icons to next release of Texture Viewer.