View Single Post
02/21/16, 11:34 PM   #6
Kith
AddOn Author - Click to view addons
Join Date: Apr 2014
Posts: 49
Originally Posted by Tonyleila View Post
Damn sorry I'm still changing my post above... give me some minutes I'll tell you when I'm done with it

And yes sorry first one is a typo shoud be 57480

Major and minor buffs all have the same name but different ID's and icons woud be possible to filter only some out I coud try to write them all down someday if you are willed to fix this problem

Code:
I'll see about adding this as an option, it'd use the 'start' time to sort out casting order, so if you recast an existing effect (refreshed the timer) it'd re-order to be at the 'bottom', is this the intent?
comes on what bottom is? Shoud be like when you refresh something it will change it position on the list cause its the last thing you casted.

Code:
For the one missing the runspeed buff, that can't be fixed unless that counts as a Major/Minor Expedition effect you have filtered; That is the same issue with the shadow (36300)
nope but both of this was displayed good with the old version of this addon. Maybe the only way to get this to work is mixing up the old display with the new one (if possible) if not I coud see many ppl still using the old version because it displays more things. Maybe the old display coud be improved by getting the spell timer from the buff that is displayed? e.g. I cast "Quick Coak" but only displays the 15 sec buff now addon comes and sees I have casted this spell and that it also instantly triggers the 3 sec run speed so the addon adds this normaly not displayed buff

For the Cast time... maybe you coud add the old way to track it? Realy feels bad when I cast e.g. "Soul Strike" 3,9sec long and I see no icon.
For the Major/Minor, i'll see if filtering by icon would help alleviate the problem, but if given a list of what IDs are are in each of the categories of Major/Minor I can add that to the data tables.

For the missing buffs like the runspeed, it can be made so 'fake' auras are fired when you get a parent aura that needs them, but i'd need a list of which abilities have additional effects, as well as the effect they should have, ie the name of it and duration so I can delve through the auras list and find a matching abilityID and icon to fake a timer.

For cast time, the old way used the button hooking option but it was never fully accurate, especially as latency for players increased and if the cast was cancelled the 'cast bar' would still show up, even though the effect won't fire anymore. I'm not really sure of a way around this that would be properly accurate and there is no cast event triggered that would provide for proper tracking.

Edit: Missed one, for 'bottom', I mean the tail of the auras on a given frame. The head is closest to the anchor, so a new spell would be added at the end of the list. Or I could make it the other way so spells are added at the top of the list. I'd assume the former is more the intended request?

With regards to moving buffs from long -> short thats not something that can be easily added. The short/long division mainly being a holdover from when that actually meant something. An aura is categorized based on its initial duration and once attached to a window its configured to the point it can't easily be moved without a rewrite of the mechanism.

Last edited by Kith : 02/21/16 at 11:41 PM.