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02/04/23, 04:34 AM   #5
Anumaril
 
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Join Date: Sep 2018
Posts: 14
Originally Posted by Baertram View Post
You need to define a top level contro(TLC) and add your other controls to it. The tlc is placed on the GuiRoot (parent of the tlc). And it's invisible/see through.
Set mouseenabled false at the tlc.

Set dimensions of the TLC = screen width and height.
Put one texture on the tlc and make it anchor topleft and bottom right (anchor fill) and use some see-through texture.dds, set desaturatio to the texture then as needed. That's what I'd try
If you already did that and it's not working I'm sorry, I do not know how the saturation actually works with the ESO controls, never tried it. So i'm just guessing here :-)

Using lua should do the same. You can either define all in xml or create the controls via lua coding. It's only a different Syntax.
Hmm, this works in that it creates an overlay on top of the game using the texture file. But it doesn't desaturate anything from the game, only of the texture itself. So it tints the game, but doesn't actually desaturate it
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