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06/10/20, 04:26 AM   #9
Dracin
Join Date: Jun 2020
Posts: 7
@Baertram Is it possible to have a sound play even when the light attacks miss? I'm able to get sounds to play on successful attacks using the Light Attack Helper Addon. This section seems to handle the combat event for light and heavy attacks.


function LightAttackHelper.onCombatEvent(_, _, _, abilityName, _, abilityActionSlotType, sourceName, _, _, _, hitValue)


if abilityActionSlotType == ACTION_SLOT_TYPE_LIGHT_ATTACK and LightAttackHelper.playerName == sourceName and abilityName == GetString(LAH_LIGHT_ATTACK) then


PlaySound("Map_Auto_Navigation_Begin_Zoom") --good


LightAttackHelper.castingHeavyAttack = false
LightAttackHelper.usedAbilityDuringHeavyAttack = false
--d("LA")

LightAttackHelper.setCounter(LightAttackHelper.LightAttackCounter + 1)
LightAttackHelper.updateRatio(true)

elseif abilityActionSlotType == ACTION_SLOT_TYPE_HEAVY_ATTACK then

if abilityName == GetString(LAH_HEAVY_ATTACK) and LightAttackHelper.playerName == sourceName then

LightAttackHelper.castingHeavyAttack = false
LightAttackHelper.usedAbilityDuringHeavyAttack = false

if LightAttackHelper.savedVariables.countHeavyAttacks then
LightAttackHelper.setCounter(LightAttackHelper.LightAttackCounter + 1)
LightAttackHelper.updateRatio(true)
end

--d("HA")
end

end




end
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