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06/23/18, 01:20 PM   #2
Baertram
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Not sure if the function here returns if the collectibel is usable at all or currentoly usable but maybe give it a try:
IsCollectibleUsable(collectibleId)

If the collectible is curently usable you can use UseCollectibel() to equip it, or else not and do it later as the fight ends maybe.
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