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04/08/14, 10:23 AM   #9
ingeniousclown
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Join Date: Feb 2014
Posts: 122
Originally Posted by tiomun View Post
I was playing with the inventory earlier. My goal was to move the controls into a wraper that could be moved around. this worked well, but I have some bugs im working out. Heres some of the ZO control children I found that may be of use.



The one I missed in the image is ZO_PlayerInventoryTabs

This was a big help in finding the control names.
http://wiki.esoui.com/Raw_globals_dump

note if your moving some of the existing controls many like to Anchor on the right hand side.

There is also 2 functions ZO_PlayerInventory_Initialize, and ZO_PlayerInventory_Initialized I found interesting but haven't completely figured out yet.

I hope that helps some.
This image is awesome. Great job!
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