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03/09/15, 07:34 PM   #25
Baertram
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You are right merlight. I don't like to take 10 minutes just to craft a single thing neither. It should be kept simple, or switchable if some roleplayers like the current style and (buggy) behaviour.

And to Randactyl:
It's your time and maybe it helps learning more about the game UI, controls etc.
But imo: At some point we should stop doing the work of the payed game developers
Or they could show a reward like unique stuff that others CAN'T and WON'T never be able to buy in any crown shop or whatever shop.
I'd like to have my unique Bear



Originally Posted by merlight View Post
The crafting UI should be rewritten from scratch. How many times did you come to a crafting station and thought: I will use 7 of these, 8 of these and 6 of those to create who knows what level of something? I go to a crafting station because I want to craft level 30 gear, period. I don't care how many what materials it takes to craft level 20 or level 40.

Edit: I should probably clarify my suggestion -- there should be one global level selector shared across all smithing stations. No material/amount selector, this would only show what you need to craft your desired level.
Originally Posted by Randactyl View Post
I had an idea to essentially rewrite the crafting UI around update 3. I haven't done much with it as I'm not super comfortable with scenes, fragments, and tons of controls and I haven't had time to delve into those things due to work and school schedules. Might be a summer project to consider
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