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11/17/21, 06:12 PM   #23
andy.s
AddOn Author - Click to view addons
Join Date: Jul 2014
Posts: 40
Originally Posted by Baertram View Post
Nice to know. Thank you andy.s.

This one? https://github.com/esoui/esoui/blob/...ctpool.lua#L35
Seems we need to manually add "ZO_ObjectPool_DefaultResetControl" now as "resetFunction" parameter to the call of ZO_ObjectPool, or what is the change needed here to solve your bug?

I recently noticed some weird "frozen" (not removed/hiden?) lines in the merTorchbug table lines here and there which I never noticed before.
Maybe it got to do with it.

Thank you!
Yeh, it might cause small visual bugs in several addons because objects are not automatically hidden anymore. Basically, anything that can obviously (like in this example) break backward compatibility would be nice to have mentioned somewhere
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