Thread: Unload event
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08/05/15, 12:16 AM   #11
DerBombo
 
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Join Date: Apr 2014
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Yeah, I did consider this and that's actually how it was built just before I implemented the PreHook solution. I didn't really like polling the game all the time for a value, I only need right before it is stored to file, so I thought of that solution to be the most efficient.
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