Thread: 2.4 Update
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06/01/16, 01:27 AM   #30
Letho
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Join Date: Apr 2016
Posts: 238
Originally Posted by Sounomi View Post
Hate to break it to you, but even WoW uses that sort of model too. Same with their new Overwatch game, going by all of the news of cheating going on there. In fact, any game that doesn't want to lag to death under stress will use that model, which is most MMOs in the past decade or so. If ESO checked every single input from the client, Cyrodiil would be unplayable with even a fraction of the players out there. it takes a lot of resources to pull that off and hence why developers use the trusted client model.


BTW Ayantir, I really do appreciate the amount of work you do for us and I'd hate to see you to give it up too.
WoW uses a combined model, of course they don't validate EVERY input! Character position, targets, etc. are stored client side. Ressources like mana, life, or of type "UNIT_POWER" are stored server side.
In addition to that this problem is further compensated by the use of warden v5. It can be tricked, of course, but at much higher effort than installing a generic cheat program.
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