Thread: Update 4.0
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05/09/18, 11:10 AM   #36
ZOS_ChipHilseberg
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Originally Posted by Gandalf View Post
Works like a charm, Thank you!


Just one additional question:

Pre Update 18, attack/defense tick have been granted for keep types:
- KEEPTYPE_ARTIFACT_KEEP
- KEEPTYPE_KEEP
- KEEPTYPE_OUTPOST
- KEEPTYPE_RESOURCE
- KEEPTYPE_TOWN

In update 18:
A keep and its resources will been treated as a super structure with a total of 4 credit(reward) list and
the lists will be cleared when the player is defending/attacking in another super structure. Probably when the player earns CURRENCY_CHANGE_REASON_KILL for kills/healing.

What is the handling for the other keep types (without super structure)? Will these credit list cleared as well when the player is active on another keep of the same type? E.g. Moving from one scroll temple to another?

Thanks,
Gandalf
Per the programmer responsible, you can have credit on one of each keep type, with the exception of resource keeps where you can have credit on 3 as long as they have the same parent keep.
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