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08/08/14, 04:32 PM   #11
unLeashed3k
AddOn Author - Click to view addons
Join Date: Jul 2014
Posts: 33
R3: That is what I was looking for Garkin and wish I looked at the Wish List forums a little more careful before asking.

Also SetMapToPlayerLocation() is what I was using, and it did work, but I was having some odd after-results (weird zooming on the World Map) whenever I called it.
Lua Code:
  1. if(SetMapToPlayerLocation() == SET_MAP_RESULT_MAP_CHANGED) then
  2.       CALLBACK_MANAGER:FireCallbacks("OnWorldMapChanged")
  3. end

What I needed to make to make my function work. Thanks! I think I should start paying you to mentor me... seems I'm the only one asking the newbie questions. ~laughs~
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