R3: That is what I was looking for Garkin and wish I looked at the Wish List forums a little more careful before asking.
Also SetMapToPlayerLocation() is what I was using, and it did work, but I was having some odd after-results (weird zooming on the World Map) whenever I called it.
Lua Code:
if(SetMapToPlayerLocation() == SET_MAP_RESULT_MAP_CHANGED) then
CALLBACK_MANAGER:FireCallbacks("OnWorldMapChanged")
end
What I needed to make to make my function work. Thanks! I think I should start paying you to mentor me... seems I'm the only one asking the newbie questions. ~laughs~