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01/11/21, 09:28 AM   #5
sMuggle
Join Date: Jul 2019
Posts: 6
Originally Posted by Sharlikran View Post
If the mod suggested doesn't help then remember that some mods are only possible by manually doing something. Take QuestMap for example. I can track where the NPC is by recording where the person stands when they accept the quest. I can't get that info from the game even though the game has an npc there with a floating icon above their head. So I have to manually enter that data somewhere.

So with a mod like this it could be working 100% correctly but, only for the information entered already. Meaning there is probably some kind of ID number associated with the timers. What you expect to show up automatically isn't because you would have to tell the author what sets you use that are not working. After some research if the author added the information to the mod, then the timer would work because he added whatever it is the mod needs. (For example some kind of special ID number)

Same with the mod Superstar. Anything entered into the vast array of skills and abilities will calculate correctly. Whatever might exist that isn't entered, will make the information slightly inaccurate until the author updates the mod.

The mod used to work. In the case of caluurions, the abilityID had to be changed. But recently it detects the sets, but just doesn't track it's proc cool down, for at least two sets that I use (caluurions and curse-eater) anymore.

Last edited by sMuggle : 01/11/21 at 10:12 AM.
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