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10/07/20, 07:41 AM   #3
nightdreaming
Join Date: Feb 2018
Posts: 8
Thanks Baertram for the reply,

The problem with that solution is that it misses a case out.

If I register for source==player events then I will get those and can check if target==player at the same time. But that means for this example if only target==player I will get no events.

I doubt there is a solution but I thought I would ask.
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