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04/26/14, 08:33 AM   #6
myslex
Join Date: Apr 2014
Posts: 22
Originally Posted by myslex View Post
This is very impressive, A new way (for me) to tackle the problem. Its kind of like overriding a function, isnt it?

However.. Hiding the 'glossy frame' and then disabling the sethidden function, still results in the 'glossyness' being shown when first aggroing an enemy thinking theres something glossy somewhere else.. Damn it!!

I appreciate you helping me out, really! thank you!
MysLEx
It seems that the game's default behaviour to fade in the attribute bar on combat begin is messing with the alpha of the 'glossy frame' .. requires further investigation.. Any help is always appreciated. Again.. thanks =)

MsysELx
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