Originally Posted by sirinsidiator
I was wondering if you could add a method to fire events for testing purposes in the next major update.
More than once did I want to try what happens when a certain event gets thrown, but there is often no easy way to achieve this in a controlled way.
Something like
Lua Code:
DebugFireEvent(eventId, ...)
would be really nice.
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I definately would like to have this one too!