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06/22/15, 09:59 AM   #13
Baertram
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Originally Posted by sirinsidiator View Post
I was wondering if you could add a method to fire events for testing purposes in the next major update.
More than once did I want to try what happens when a certain event gets thrown, but there is often no easy way to achieve this in a controlled way.

Something like
Lua Code:
  1. DebugFireEvent(eventId, ...)
would be really nice.
I definately would like to have this one too!
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