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06/22/15, 04:08 PM   #19
Atropos
 
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Join Date: Feb 2014
Posts: 19
Originally Posted by ZOS_ChipHilseberg View Post
We've added a new function called GetAbilityIcon which takes the ability id and returns its icon path. We've also modified COMBAT_EVENT to pass numerical identifiers for the source and target so units with the same name can be separated. This ids are good for as long as the unit exists on the client. The same is true of EFFECT_UPDATED and its unit.
Oh yes, this is great. Any word on abilityId getting included in COMBAT_EVENT?
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