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07/22/18, 07:52 PM   #12
SDPhantom
 
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Join Date: Mar 2014
Posts: 47
One problem is that TogglePlayerWield() isn't run if the user clicks the game field to draw their weapons, which I do a lot. More specifically, I do a brief block to predraw my weapons before an assassination. The player doesn't automatically draw their weapons when they enter combat either. It's always done by user action. I know these are edge cases, but it still makes these tracking methods unreliable.
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