Let's get rid of LibStub!
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05/01/19, 12:07 PM
Join Date: Jul 2014
Originally Posted by
The main reason is to remove a troublesome piece of code that has caused countless problems for authors due to the way it handles library versioning. The game itself can now handle the versioning better than LibStub ever could. I'm also not worried about the few extra namespaces in an environment where we have almost 50k global variables. What even is the benefit of having all libraries in one namespace, or is it just for the sake of it?
Unmaintained addons will continue to load their own embedded LibStub and version of any libs as before, so I don't see how they would be affected by library updates that no longer use LibStub.
You're right. I sometimes forget that my way of installing addons without embedded libraries is not how everyone else does it.
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