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06/14/22, 01:41 PM   #11
Valve
 
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Join Date: Feb 2017
Posts: 23
Originally Posted by Baertram View Post
Just in case you did not know: LibAddonMenu also provides an IconPicker dropdown for textures. Bu if your dds files are all 1 texture and you will work wih texture coordinates within that big file it might not work properly with that LAM control
Thanks, I wasn't aware of this!

Okay, so I did a lot of debugging as it seemed RedirectTexture wasn't working

I found that there are actually global tables with RGBA values available to change that I guess could have sliders or a colour picker for in a LibAddonMenu?

ZO_MAP_PIN_ASSISTED_COLOR
ZO_MAP_PIN_NORMAL_COLOR
ZO_MAP_PIN_DIG_SITE_COLOR
ZO_MAP_PIN_TRACKED_DIG_SITE_COLOR
ZO_MAP_PIN_DIG_SITE_BORDER_COLOR

Updating these will update the colours of these area pins on the map

I wonder if the textures for the quests are legacy now and if so, I kind of created a bunch of varied colours of that texture for no reason!

It does mean we could do something like this for the antiquity dig zones though:

Last edited by Valve : 06/14/22 at 01:45 PM.
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