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04/16/18, 06:09 AM   #6
AddOn Author - Click to view addons
Join Date: Apr 2014
Posts: 10
Originally Posted by Dolgubon View Post
That's what I use, but I would still suggest getunitname. The interact window method requires adding - to either side (or taking them out)
I'm not sure I follow your second sentence.

:GetText() returns a new copy of the text, it doesn't remove the text from the source or give you a "pointer" to the current text (to be able to modify it directly). That's why you still have to use :SetText() to change the contents.

The reason I wouldn't use GetUnitName(), is because it's so specific and not re-usable; it doesn't provide any insight into how to find other information through trial and error. Whereas :GetText() works for a lot of different classes, and provides subtle insight into the lua language concepts.

Actually, you meant the dash character; I thought you were separating a thought. My addon removes those, so I wasn't thinking about them.

name = string.gsub(ZO_InteractWindowTargetAreaTitle:GetText(), '[^%w\' ]', '') would almost work, if not for Razum-dar and his ilk.

So, you'd have to check if the ends are dashes, if you didn't want to
EsoStrings[SI_INTERACT_TITLE_FORMAT] = <<1>> to just remove them always

Last edited by eventHandler : 04/16/18 at 06:47 AM.
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