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05/21/18, 09:13 PM   #4
VulcanTourist
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Join Date: Mar 2018
Posts: 27
The reason I inquired about this was that I had a notion to add a function to AutoCategory that would allow me to create a separate visual inventory category for consumables that I had crafted. Earlier I'd seen conversation about saving crafted consumables to use to satisfy the demands of future crafting writs, but at the time I didn't really understand because I'm new to the game and hadn't yet started doing writs. Now that I am, I see the practicality in saving extras for later writs.

There's always a chance of mishandling such items when one is in a hurry or sleep-deprived, however, and I thought it would be useful to make those items stand out as a group to avoid that possibility. My first inclination was to use AutoCategory to satisfy that need, but perhaps using FCOItemSaver might be more effective? It has the capability to actually safeguard items from specific actions, unlike AutoCategory. It would likely be considerably more work.

Is there already a solution for this that I haven't discovered?
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