View Single Post
11/07/18, 08:17 AM   #4
ArtOfShred
 
ArtOfShred's Avatar
AddOn Author - Click to view addons
Join Date: Jun 2016
Posts: 103
Originally Posted by Scootworks View Post
yes, in my case:
- 29824
- 47160
- 47168

i made a new addon one week before murkmire and was wondering why it doesn't work anymore.

there are a few others. it feels like only AoE effects have this issue
Negate Magic & it's morphs.

I think this is by design. These are effects from a ground targeted AoE field (in this case they have a .65 sec duration and refresh every .5 seconds). If they behaved that way on the API then the default Buff & Debuff Frames would show the short duration effect refreshing constantly instead of a debuff with no timer label (unlimited duration).

They still reliably react to EFFECT_RESULT_GAINED and EFFECT_RESULT_FADED. I actually have a lot of abilityId's from ground effects that I override in LUIE to be 0 duration so that they show up this way and I can stick a "G" label on the buff/debuff icon to indicate the effect remains until you leave the Ground Ability area.

Although - it appears Negate Magic and its morphs were JUST subject to this change. Prior to Murkmire I have "duration = 0" overrides for all those effects in LUIE, so I'd assume before that, they were returning start/end times.

Last edited by ArtOfShred : 11/07/18 at 08:35 AM.