Originally Posted by Baertram
I've described you how to search for it above.
Try it yourself., it's more fun then
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He refers to this:
Lua Code:
INVENTORY_FRAGMENT = ZO_FadeSceneFragment:New(ZO_PlayerInventory)
Lua Code:
ZO_FadeSceneFragment = ZO_AnimatedSceneFragment:Subclass()
function ZO_FadeSceneFragment:New(control, alwaysAnimate, duration)
return ZO_AnimatedSceneFragment.New(self, "FadeSceneAnimation", control, alwaysAnimate, duration)
end
Not can enter...
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I think duration = 0 disables the feature disappearance at all.
I had a problem that I can't use SetAlpha(<1).
Tell me how ZO_PreHook() may affect performance? He is invoked at each call to the target function?