Thread: Scene_manager
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08/19/18, 06:28 PM   #8
KLISK
 
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Join Date: Jun 2018
Posts: 21
Originally Posted by Baertram View Post
I've described you how to search for it above.
Try it yourself., it's more fun then
He refers to this:
Lua Code:
  1. INVENTORY_FRAGMENT = ZO_FadeSceneFragment:New(ZO_PlayerInventory)
Lua Code:
  1. ZO_FadeSceneFragment = ZO_AnimatedSceneFragment:Subclass()
  2.  
  3. function ZO_FadeSceneFragment:New(control, alwaysAnimate, duration)
  4.     return ZO_AnimatedSceneFragment.New(self, "FadeSceneAnimation", control, alwaysAnimate, duration)
  5. end
Not can enter...
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I think duration = 0 disables the feature disappearance at all.
I had a problem that I can't use SetAlpha(<1).
Tell me how ZO_PreHook() may affect performance? He is invoked at each call to the target function?

Last edited by KLISK : 08/20/18 at 03:30 AM.
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