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11/25/17, 03:53 PM   #15
Letho
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Join Date: Apr 2016
Posts: 238
Originally Posted by Phinix View Post
[...]

EDIT EDIT: @ZOS_ChipHilseberg, please add unitID return to EVENT_RETICLE_TARGET_CHANGED and/or GetUnitBuffInfo()!

@ZOS_ChipHilseberg: Please add a function GetUnitId(unitTag) to the game. And while we're at it: Please add a totally new field: GlobalUnitId and according functions to it - would that be possible? I mean there must be unique db keys for every entity in the game within the native code, right?

It was asked already a few times. So far we didn't get an answer from chip which probably means, that at this time they don't want it.
That's only speculation on our side, maybe he just hasn't seen it. I won't stop asking until we get a "yes" or "no"^^

Also shouldn't unitId's persist trough reloadui ?
I don't know, but as far as I know they are NOT persistent and get 'destroyed' as soon as the unit gets out of rendering range - and that is a low distance.

Last edited by Letho : 11/25/17 at 03:55 PM.
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