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05/14/14, 12:24 PM   #2
CatoTheElder
Join Date: May 2014
Posts: 44
There goes the market.... again.

EDIT: Sorry, that wasn't very informative. Let me explain.

First of all, the primary gold sink in this game currently is market listing fees. Although they've been cut down, they're still significant. In 1.1, this will be increased via bidding wars for public guild market stores in cities. So, this will result in mass gold collection, devaluing the items in game, and making it harder for those starting out.

Second, a non-centralized economy is far more... "interesting", and allows for better trading opportunities. There is still a lot of access available, with 5 guild slots, and publicly available guild stores at keeps, resources, and soon in cities. You just have to do a tad bit more travelling, if you can't immediately find what you want.

Take a look at real world economics right now. Globally centralized markets are a really bad idea, and as a result, nearly every "first world" country is in debt to a tune of 100 billion+ (trillions for the more militaristic ones).

Last edited by CatoTheElder : 05/14/14 at 12:49 PM. Reason: Provided further info on the market problem this creates.
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