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09/02/15, 09:48 AM   #17
Wandamey
Guest
Posts: n/a
aahh that's less scary.

if for example i set up my control with the anchors and all this like this, it's ok even if created in the course of the game? : (will create only once)

Code:
if not (control) then 
   control = wm:CreateControl(blabla)
   etc...
   control:SetHandler("blabla", function)
end
and if i got it, it's better to use 2 different textures each one with its own handler, then hide/show the one you need instead of swaping dds/Handler?

and votan, thanks for the workaround... i learned something like that not long ago, still need to work on it


Edit: btw, how to "remove" a Handler? Setting it on nil will delete the previous "closure" too? i suppose not if rewriting it just creates more ( i may not get exactly what a closure is but i hope you get the idea of the question )

Last edited by Wandamey : 09/02/15 at 10:09 AM.
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