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09/02/15, 10:00 AM   #18
Baertram
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Thanks for the examples, they really helped.

I hope using the local function for the handler, like votan asked, is ok too.
And I also hope the ~= nil check in Wandamey's example is alright, as the handler should only be assigned once then.

Using 2 different texture controls (and showing texture 1 as you are hiding texture 2), instead of only 1 texture control where you just change the dds file, only makes sense if the handler changes too. But even then I'd think removing the old handler and setting a new one is better then creating a second texture control in total?

Last edited by Baertram : 09/02/15 at 10:09 AM.
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